The SS58 Plasma Charger is a special plasma assault rifle with high headshot damage, 100% armor penetration and massive ammo regeneration.
The abbreviation for this weapon is 'CRGR.'
SS58 Plasma Charger
20 / 40
Auto
damage
1x
heat / cool
0.45x / 0.25x
firerate
472
deviation
6
recoil / ctrl
20 / 120
R/E time
2.50s / 1.20s
perks
Characteristics[ | ]
Advantages:
- High damage per shot
- Extremely fast ammo regeneration
- Each plating on an enemy gets converted to 300 damage
- Ignores all armor
Disadvantages:
- Accuracy quickly degrades with prolonged firing
- High heat generation and poor cooling
- Reloading is extremely risky - ejecting will overheat the weapon, removing shields while also setting the player on fire
- Very poor against shielded enemies
- Recovers ammo very slowly from pickups; only 5 per pickup
Ammo[ | ]
- Pickup: 5
- Plasma Ammunition
- Fluid Plasma Chamber
Perks[ | ]
- Fast Plasma Recharge
- While there is ammo in the magazine, the ammunition quickly recharges after a short delay
- Affected by user ammo gain and increased by ammo regen
- Reload Burns
- Ejecting the magazine overheats the weapon, damaging the player
- Last Shot Spray
- Last shot fires 2 additional projectiles
Notes/Tips[ | ]
- Counts as a both an Assault Rifle and Special weapon for class bonuses/Custom Fitting attachment.
- The delayed ammo regeneration of the SS58 will also delay ammo regeneration effects from other sources.
- The Reload Vent attachment will still cause the weapon to overheat on ejection. This is because the running weapon heat is dumped on ejection first, then set above 100%, thus triggering the overheat.
- Unjamming the SS58 will immediately trigger its ammo regeneration with no delay.
- Base weapon heat is at 30%.
- Given the unique ammunition mechanics of the SS58, anything that can increase its magazine capacity in one way or another is a worthwhile investment, such as the Short Spring magazine attachment, which also prevents accidental ejections. It also has fairly high deviation, so anything that can offset that is a worthwhile investment as well.
- Due to plasma weapons being weak against shields, having a fusion weapon will help erode shields so you can open fire with this weapon at the now unshielded target(s).
Trivia[ | ]
- This weapon is based off the SA58 OSW, which is a modernized variant of the FN FAL.
- This weapon was formerly named SS58 Plasma Mod.
- A previous version of the weapon's model and texture had "WIP" (Work In Progress) written on the side of the magazine.