SYNTHETIK Wiki
Advertisement

The SS58 Plasma Charger is a special plasma assault rifle with high headshot damage, 100% armor penetration and massive ammo regeneration.

The abbreviation for this weapon is 'CRGR.'

SS58 Plasma Charger
SS58-Plasma-Mod
20 / 40
Auto
A plasma assault rifle for advanced users. Weak against shielded enemies.
damage
1x
heat / cool
0.45x / 0.25x
firerate
472
deviation
6
recoil / ctrl
20 / 120
R/E time
2.50s / 1.20s
perks
  • Fast Plasma Recharge
  • Reload Burns
  • Last Shot Spray
  • Characteristics[ | ]

    Advantages:

    • High damage per shot
    • Extremely fast ammo regeneration
    • Each plating on an enemy gets converted to 300 damage
    • Ignores all armor

    Disadvantages:

    • Accuracy quickly degrades with prolonged firing
    • High heat generation and poor cooling
    • Reloading is extremely risky - ejecting will overheat the weapon, removing shields while also setting the player on fire
    • Very poor against shielded enemies
    • Recovers ammo very slowly from pickups; only 5 per pickup

    Ammo[ | ]

    Perks[ | ]

    • Fast Plasma Recharge
      • While there is ammo in the magazine, the ammunition quickly recharges after a short delay
      • Affected by user ammo gain and increased by ammo regen
    • Reload Burns
      • Ejecting the magazine overheats the weapon, damaging the player
    • Last Shot Spray
      • Last shot fires 2 additional projectiles

    Notes/Tips[ | ]

    • Counts as a both an Assault Rifle and Special weapon for class bonuses/Custom Fitting attachment.
    • The delayed ammo regeneration of the SS58 will also delay ammo regeneration effects from other sources.
    • The Reload Vent attachment will still cause the weapon to overheat on ejection. This is because the running weapon heat is dumped on ejection first, then set above 100%, thus triggering the overheat.
    • Unjamming the SS58 will immediately trigger its ammo regeneration with no delay.
    • Base weapon heat is at 30%.
    • Given the unique ammunition mechanics of the SS58, anything that can increase its magazine capacity in one way or another is a worthwhile investment, such as the Short Spring magazine attachment, which also prevents accidental ejections. It also has fairly high deviation, so anything that can offset that is a worthwhile investment as well.
    • Due to plasma weapons being weak against shields, having a fusion weapon will help erode shields so you can open fire with this weapon at the now unshielded target(s).

    Trivia[ | ]

    • This weapon is based off the SA58 OSW, which is a modernized variant of the FN FAL.
    • This weapon was formerly named SS58 Plasma Mod.
    • A previous version of the weapon's model and texture had "WIP" (Work In Progress) written on the side of the magazine.
    Advertisement