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SYNTHETIK Wiki
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===Military bay=== This section contains only enemies that are new to this zone; the zone itself contains many of the enemies from Zone 1 as well. Certain enemies within this zone, particularly those with yellow or gold colour schemes, will be red in their elite forms, making it easier to tell them apart. *Enemies {| class="mw-collapsible wikitable sortable" ! colspan="4" scope="col" | Enemies |- !Image !Name !Behavior ! Notes |- |[[File:Hypertrooper Military Base.PNG|thumb|center|120x120px|link=Special:FilePath/Hypertrooper_Military_Base.PNG]] |'''Red Guard Ion Trooper''' | *A Hyper Trooper with less health | *Replaces regular Hyper Troopers in the Military Bay |- |[[File:me5 phaser.png|center|frameless|180x180px|]] |'''ME5 Phaser''' | *Phasing effects, invulnerable to most forms of damage until it stops to reload *Uses a powerful low-capacity assault rifle type weapon | *Phasing state can still be damaged by explosions, damage-over-time effects, and certain items such as the Orb of Wind and G87 'Beamer' *This is the same enemy as summoned by the [[Items#Phaser|Phaser]] item *Elites have higher ammo capacity *Rank 2 Elites always fire in bursts of 2, while Rank 3 Elites always fire in bursts of 4 |- |[[File:red guard nemesis.png|167x167px|center|frameless]] |'''Red Guard Nemesis''' | *Uses a powerful and accurate single-shot rifle that reloads quickly; temporarily reduces Healing on hits *Fast movement speed *Can throw a grenade in the player's direction, dealing high damage in a large area *Can periodically self-heal | *Rank 3 elites fire two shots before reloading instead of one |- |[[File:Red Guard Silverbanner-0.PNG|thumb|center|120x120px|link=Special:FilePath/Red_Guard_Silverbanner-0.PNG]] |'''Red Guard Protector''' | *Essentially just a Breach Ceta but orange and fires double the number of projectiles *Has strong health regeneration (50/s) | |- |[[File:Incinerator.PNG|thumb|center|120x120px|link=Special:FilePath/Incinerator.PNG]] |'''Incinerator''' | *Uses a fast-firing firecannon to inflict burning from a long distance *Prone to causing friendly fire *High health | |- |[[File:Rocketeer.png|186x186px|center|frameless]] |'''Rocketeer''' | *Fires a large number of dumbfire rockets with wide spread | |- |[[File:Bot Airstriker.png|center|frameless]] |'''Particle Mortar Drone''' | *Large drone that rapidly creates seismic explosions at the player's location *When low on health, charges in close in an attempt to harm players with its death explosion **Death explosion is larger than most drones, with a radius comparable to that of C-4 | *Ignores non-player characters |- |[[File:Bot Offender.png|center|frameless]] |'''B Offender''' | *An enemy similar to the Defender, but fires seeker bolts instead *Spawns a smaller version of itself when destroyed | |- |[[File:Bot redglider.png|center|frameless]] |'''Striker-X Glider''' | *Stinger drone armed with a rapid-fire laser weapon | |- |[[File:Bot MadnessAccelerator.png|alt=|center|frameless|161x161px]] |'''Z277''' '''Madness Accelerator''' | *High health and armor *Armed with two pairs of fast-firing machine guns with splitting rounds *Calls in airstrikes (same effect as Air Com item) | * An exclamation mark (!) will appear above the player upon entering a non-boss room that has this enemy |- |[[File:Enemy saturn tank.png|alt=|center|161x161px|frameless]] |'''Saturn 7 Heavy Tank''' | *High health and armor *Fires high-explosive shells at near-instant speeds *Has a laser turret *Calls in orbital strikes (similar effect to Beamer item) | *Only appears in the Military Bay boss encounter |} {| class="mw-collapsible wikitable sortable" ! colspan="4" scope="col" | Structures |- !Image !Name !Behavior ! Notes |- |[[File:Laser Turret.PNG|center|123x123px|link=Special:FilePath/Laser_Turret.PNG|alt=|frameless]] |'''H-I Laser Turret''' | *Rapidly fires lasers with high accuracy *High range | |}
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