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'Mjolnir' Chain LTN
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'Mjolnir' Chain LTN
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{{Weapon Flashcard | name = {{PAGENAME}} | image = Mjolnir-Chain-LTN.png | class-name = color-legendary | ammo = 4 / 10 | fire-mode = Auto | caption = Ride the lightning. <!-- Value Block --> | damage = 1.00x | firerate = 151 | deviation = 0.10 | recoil-ctrl = 100 / 300 | re-time = 1.20s / 2.00s | heat = 1.25x/0.95x | modules = <li>Consumes Shield Each Shot</li> <li>5% Powershot</li> <li>5% No Ammo Cost Chance</li> }} The MJOLNIR Chain LTN is a special weapon that fires lightning bolts that chain between nearby enemies. It deals heavy damage, with a small clip size, low max ammo count, and long reload. It consumes all of the user's shields in order to fire. It also has a small chance to fire a 'powershot', dealing 200% damage, and another small chance to not consume ammo when firing. It comes with two different ammo types: * ZV Unstable Compound, dealing more damage directly but less damage on chain lightning hits. * ZX Inverse Compound, dealing less damage directly but more damage on chain lightning hits. The abbreviation for this weapon is 'CLG.' ==Characteristics== '''Advantages:''' * High damage and chains to multiple enemies (Max: 7) * Connects with enemies almost instantly, even through walls *Best weapon against groups and armored enemies '''Disadvantages:''' * Small magazine and very low max ammo * Cannot headshot enemies * Very high heat generation * Short initial range * 50% damage against shields * Slow reload - very long Eject phase == Ammo == * Pickup: 4 *[[File:Lightning.png|frameless|link=https://synthetik.gamepedia.com/File:Lightning.png]] '''S-Lightning''' [[Ammunition]] ** ZV Unstable Compound ** ZX Inverse Compound ==Perks== * Consumes Shield Each Shot ** Consumes 100% of shields every shot and stops them from regenerating for 0.30 seconds * 5% Powershot ** 5% Chance for 200% damage * 5% No Ammo Cost Chance ** 5% No ammo cost chance == Notes/Tips == * 75% less drop chance in [[Gamemodes#Hyper%20Adrenaline|Hyper Adrenaline]] *The Twin Link II item essentially provides temporary double damage since the chain lightning remains accurate regardless of recoil or deviation; note that firing the Mjolnir does not trigger the Twin Link II item, another weapon must be used to trigger the item *The Muzzle Compensator attachment increases damage without affecting the performance of the weapon *Due to the Mjolnir's high heat generation, the Backup Printer attachment will allow some of the ammo expended to be gained back, while also removing some heat * Accessories that enhance the Mjolnir's ammo capacity and mitigate its heat generation are essential for getting the most out of it *The Barebone Allocator will not activate ammo regeneration if the Mjolnir removed your shields. *Titanium Rifling has no effect on this weapon. ==Trivia== * Prior to Update 16, the Mjolnir did not consume ammo when fired out of range, and the 10% No Ammo Cost Chance added one free shot to the magazine instead, which could be exploited to give the player unlimited ammo by firing the weapon when no targets were around *Prior to Update 15, the Mjolnir did not have the 10% No Ammo Cost Chance and Consumes Shield Each Shot modules ** As a result, a Specialist running the Calculated module benefited from the Mjolnir's high heat generation; intentionally overheating provided a shield buff at almost no cost ** Similarly, the Specialist's Sun Rising module could be maxed quickly by constantly firing the weapon without any targets around<br /> {{Clear}} __NOTOC__ [[Category:Weapons]]
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