You're going to need some weapons to take down Kaida Corporation's rogue minions - fortunately, there are plenty to go around. SYNTHETIK features 94 base weapons, most of which are available in 20 different variants, like Recoil Stabilized, Heavy, Relic, and so on. For a full breakdown of possible variants, see the Variants page. They can also be fitted with a wide range of Attachments to further alter/improve their performance, and utilize various kinds of Ammunition for similar effects.
Max weapons available depends upon chosen class; most classes can carry three weapons, though some can carry up to four by default.
Mastery[edit | edit source]
When getting kills or clearing jams with a weapon, you gain Mastery with that weapon type in particular, and this Mastery persists through playthroughs. This only applies to that specific weapon type, not weapon group; for instance, Mastery with the P33 Compact will not transfer to other pistols.
Increasing your Mastery with a given weapon reduces the chances of that specific weapon jamming.
Pistols[edit | edit source]
Your reserve/backup weapon, pistols serve as a fallback for when all your other weapons are out of ammo - though with the right choice and investments of money and upgrades, it's possible to make it to the end using only your pistol. Pistols do high headshot damage but fairly low normal damage, so precision shooting is essential for getting the most out of them.
Each class can pick from a selection of four all-class pistols plus two class-specific pistols, for a total of six choices; initially, most of these weapons will be locked, and must be unlocked using data acquired during runs - though one of them can be unlocked by filling out a survey and entering the provided unlock code (which changes periodically) into the chat window.
Sub-machine Guns[edit | edit source]
Low to mid-capacity, typically fully automatic with a high rate of fire, sub-machine guns excel at dealing with enemies up close.
Assault Rifles[edit | edit source]
All-rounders, assault rifles tend to have a good balance of range, firepower, capacity, and rate of fire.
Shotguns[edit | edit source]
Low capacity and largely semi-automatic, shotguns are powerful but slow to fire. They're most effective up close, but are still fairly effective at mid-range.
Precision Rifles[edit | edit source]
Slow firing and slow to reload, but with deadly headshots, precision rifles can inflict massive damage in the hands of a skilled sharpshooter.
Machine Guns[edit | edit source]
Leaning towards high capacity and mid-high rate of fire, machine guns have similar performance to assault rifles but typically have movement speed penalties and longer reload times.
Launchers[edit | edit source]
Devices that launch explosive munitions, launchers are difficult to use but do quite a lot of damage when used correctly. Explosions are guaranteed to slow enemies, allowing these weapons to engage multiple enemies at once.
Special[edit | edit source]
Special weapons typically have unique attributes that make them deadly in situations that would leave most weapons disadvantaged.