Sniper

From SYNTHETIK Wiki
Jump to: navigation, search
Sniper
Class-Sniper.png
Long range expert specialized in sniper rifles. Eliminates his foes with precise headshots
core: Spotter
Supported by Striker drone which tags enemies and renders them vulnerable
Eliminating the target quickly grants 30 credits and a temporary 20% damage buff for all allies
baseline
Headshots deal 50% more damage and always penetrate
Headshots refresh 20% of maximum shields, each headshot kill increases maximum shield by 3.
level 5
Deal 25% more penetration damage and all weapons gain 200 range
Striker drone range increases by 200.
Dropping below 25% health refills shields, and grants 2s of full invulnerability. 150s cooldown.
level 10
Headshot kills drop a laser mine at the victim's location.
Each Spotter takedown heals for 20% of your missing health.
level 15
Activating the targeting laser or standing still increases dodge chance by 15% and damage absorb by 25%.
Start with the K98 Classic
level 20
Marksman weapons gain 50% increased rate of fire, +30% ejection speed, and +10% reload speed.
Striker drone fires twice as often.
Unlocks Overdrive slot
level 25
Hitting 2 targets with one shot instantly reloads the Striker drone and grants it 2% increased damage, permanently
Hitting 3 targets with one shot grants full Spotter talent effects.
prestige
Pistols gain 40% increased rate of fire
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes start with 3% more critical chance.
insanity
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode


Striker drone shots now fully penetrate, increasing in damage for each penetrated target.

Cosmetic only: Glow Aura
Advantages Disadvantages
  • High damage output
  • Great credit gain due to the Spotter talent
  • Gains 3 max shield for every headshot kill made
  • Drone performs well with weapons that pierce, which can continuously reload the drone and reset talent cooldowns (at level 25)
  • Most talents directed to marksman weapons
  • Struggles with close-range combat due to lack of talents that provide movement options

Signature Item[edit | edit source]

Targeting Laser
Targeting-Laser.png
Lights bullet direction with a laser trail and drastically decreases weapon recoil and deviation when used.
Additionally, when not on cooldown, the next shot is a guaranteed critical strike.

Memory Modules[edit | edit source]

Head Hunter
Head-Hunter.png
Headshots have a [50%] chance of refunding 1 bullets to spare ammo and refresh [10%] of missing shields.

Damage over 300 doubles the effect, Shotguns excluded.
Switch Position
Switch-Position.png
Ejecting a weapon grants a [60%] damage reduction and movement speed for [2] seconds.

5 seconds cooldown.
Evasive Maneuvers
Evasive-Maneuvers.png
Increases dodge chance by [10%].

Dodging triggers a minor dash and replenishes one bullet in the current magazine.
Backstab
Backstab.png
Attacking out of combat deals additional [5%] damage for each second being out of combat.

Exiting a teleporter or beginning a wave grants stealth for [7] seconds.
Shadow Dance
Backstab.png
Grants [3] dodge chance and [7%] increased healing for each 3 seconds of being infight, stacks 3 times - resets on taking damage.
Discipline
Discipline.png
Standing still quickly diminishes shield regeneration delay and heat. Increases maximum health by 100.
Keeping Distance
Keeping-Distance.png
When no enemy is within 600 range, gain [25%] increased firerate and [15] increased armor damage absorbtion.
Perfection
Perfection.png
Every 5 inflicted Headshots passively increase critical strike chance and critical damage by 1% and heals for [20%] missing health.

Crit bonuses stack up to [10] times.
DMR Conversion
DMR-Conversion.png
Found weapons with magazine sizes from [10]-[20] are modified to semi-automatic, with increased damage and reduced firerate.
Power Tuning
Power-Tuning.png
Increases Headshot damage and running ammo regeneration by [35%] if weapon heat is below 30.

Passively Increases weapon heat generation by [20%].
Freeze
Freeze.png
Standing still while in combat grants [2] seconds of [60%] total damage absorbtion, 10 seconds cooldown.
Keeping Cool
Keeping-Cool.png
Hitting active reload refreshes [75%] of shields, grants a [250] shield buff that lasts 3 seconds and reduces current weapon heat by 10.
Blood Borne
Blood-Borne.png
Grants a [2] second time window after taking damage over 300 to gain the lost health back or even more with weapon lifesteal.

15 seconds cooldown.
Die Hard
Die-Hard.png
While at full health, never take more than 75 health damage - Damage dealt to Rank 1 or 2 Elite enemies is increased by [30%].
Against the Odds
Against-the-Odds.png
Grants [25%] increased maximum Health and heal an additional [7%] of maximum health each healing instance over 100 HP but take an additional 10% damage.


Notes[edit | edit source]

  • Backstab only loses effect when you enter combat. Using grenades or engaging enemies from afar will not trigger combat, allowing you to maintain the benefit from Backstab.

Tips[edit | edit source]

  • Even with the starting pistol, the damage multipliers from the Targetting Laser's guaranteed critical and Backstab's full charge can cause thousands of points of damage on a headshot. This further improves if the target has been marked by your spotter drone.