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Riot Guard

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Riot Guard
Class-Riot-Guard.png
Survives long fights face to face with his defensive shield, charge attack and his battle cry ability
core: Unyielding
Kills and damage taken increase the combo, granting up to 25 health regeneration and 125 movement speed.
baseline
Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times.

Start with the SMG + Riotshield combo weapon and pistols can be dropped. In arena mode, the weapon is purchasable in shop at a very low cost
level 5
SMGs, Shotguns, and Pistols have 20% reduced recoil and deal 10% more damage.

Start with Soft Point ammo
level 10
Generate one Plating for every 10 Painkiller stacks, absorbing one hit each

Destroying an enemy's Plating deals an extra 300 damage.
level 15
Active Reloading has a heat-dependent chance to grant a random powerup.

All magsizes increase by 20%.
level 20
Self afflicting stun and slow effects last half as long.

Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.
Unlocks overdrive slot
level 25
All powerups have a 20% chance to be doubled.

Stuns last 40% longer, and Riotshield bashes deal strongly increased damage.
prestige
Riotshield bashes increases duration of Unyielding stacks, and deal 20% more damage.
Cosmetic: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes start with 3 health regeneration.

Doubled effect for party members in coop
insanity
Advantages Disadvantages
  • Viking Riotshield grants armor whilst readied, and is a reasonably effective weapon
  • Performs well with SMGs, Shotguns, and Pistols
  • Gains various bonuses to powerup durations and effects
  • Slow movement whilst shield is readied
  • Maintaining Unyielding Core stacks can be challenging


Memory Modules[edit | edit source]

I-Frame
I-Frame.png
Taking health damage over 100 grants [1s] of total damage immunity and has a [10%] chance of granting one plating, absorbing one full hit. 6 seconds cooldown.
Warmup
Warmup.png
All newly found items start with [4%] more item power for each conquered level.
Increases base heat value by [5].
Recovery
Recovery.png
Kills increase healing gained by [15%] lasts [4] seconds, can stack.
Into Battle
Into-Battle.png
Deal [10%] more damage, take equally less damage and grants [35%] stronger shield regeneration if within 350 range of an enemy.
Aegis MK5 Platinum
Aegis-MK5-Platinum.png
Grants [50%] reduced shield regeneration delay and [40] increased movement speed if heat is over 35.
Shielded
Shielded.png
Kills refresh [200] of maximum Shield strength - Passively increases maximum shield by [70].
Fortify Position
Fortify-Position.png
Barricades and destroyable objects have [75%] more durability.

Increases maximum ammo and starting ammo for all weapons by [20%].
Enrage
Enrage.png
Active reload grants [15%] chance to critically strike with any weapon for 3 seconds, doubled if over 60 heat.

Passively increases weapon heat generation by [10%].
Weapon Mastery
Weapon-Mastery.png
Shotguns and SMGs have a [20%] chance adding one shell to spare ammo when fired, chance halved for other weapons.

Stunning effects last [25%] longer.
Shield Overclock
Shield-Overclock.png
Grants [120] increased shield regeneration per second#In addition, found shield powerups last [5] seconds longer.
Stimulants
Stimulants.png
Get [5] weapon lifesteal when below 30% of maximum health.
Decreases damage by 10%.
Scrap Plating
Scrap-Plating.png
Chance to find Scrap scattered around, granting 1 plating on pickup.
Bits and Pieces
Bits-and-Pieces.png
Each obtained plating instance grants a stacking [10%] bonus in damage and critical damage, refreshes on new pickup and lasts 10 seconds.
Berserk
Berserk.png
Taking health or shield damage grants Berserk stacks, increasing firerate and decreasing firing slowdown by [1%].

Stacks up to 40 times and is lost after not taking damage for 12 seconds.
Wicked
Wicked.png
Taking health damage briefly slows the attacker with a chance to stun depending on damage amount and reflects up to [150] damage.
Push Forward
Push-Forward.png
Active reload grants a brief surge of [40%] bonus movement speed and recoil control.

Increases pistol damage by [10%].


Notes[edit | edit source]

Tips[edit | edit source]

Trivia[edit | edit source]