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Raider

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Raider
Class-Raider.png
High mobility with two dash charges. Finishes enemies with his knife and collects dog tags for various upgrades
core: Engage
Invulnerable whilst dashing
Dashing and pickups gain bonuses;
  1. 85 Armor
  2. 20% Weapon Damage
  3. 35 Health Regenration
baseline
Kills can drop dogtags, which refresh shields and increase running buff durations by 2 seconds. Affected by Scavenging.
level 5
Decreases movement inaccuracy as well as firing slowdown and all weapons fire 20% faster
Finishing enemies with the Reverbing Blade resets its cooldown
level 10
Opening chests or using terminals grant a powerful critical strike chance and damage buff for a couple of seconds
level 15
The Reverbing Blade gains a 20% chance to strike for critical damage, instantly resetting its cooldown and granting a dogtag
level 20
Finding 30 dogtags grant the Aircom item
Finding 60 dogtags grants 3000 credits and 2 Upgrade Kits
Unlocks Overdrive Slot
level 25
Each dogtag collected grants 1% Scavenging, reduced effect after 50 dogtags
All weapons gain a 15% chance to fire an additional shot
prestige
Finding 45 dogtags grants a random common weapon
Cosmetic: Energy Orb
challenge
insanity
Advantages Disadvantages
  • Has two dash charges
  • Invulnerable while dashing
  • Good movement accuracy
  • Fire rate bonus to all weapons
  • Maintaining the pickup bonus can be difficult, and only one may be active at any given time
  • Dog tags do not provide any passive benefits until the Level 25 talent is unlocked

Memory Modules[edit | edit source]

Weapon Drop
Weapon-Drop.png
A random common class weapon is sent to the proceeding teleporter after obtaining 50 kills. Higher module power decreases the requirement.
Routine
Routine.png
Active reload grants Routine, increasing armor penetration by [15] and movement speed by [2%]. Stacks 8 times - Failing loses all.
Charge
Charge.png
Dashing [SHIFT] grants [25%] increased firerate for 1.5 seconds and damage immunity while dashing.
Specialized Ammo
Specialized-Ammo.png
Grants [1] selections of custom ammo types at first teleporter usage and passively increases critical damage by [25%].
Drone Mod
Drone-Mod.png
Allows your companion drone to fire. The drone has a range of [750] and a firerate of [30] shots per minute.

Companion drone is only available when solo.
Field Rations
Field-Rations.png
Health crates grant [75%] increased health and permanently increase healing by [5%].

Ammo crates grant double ammo.
Press the Attack
Push-Forward.png
Active reload grants a brief surge of speed with [20%] dodge chance and [35%] increased accuracy while moving for 2 seconds.
On the Edge
On-the-Edge.png
Grants [15%] increased critical strike chance below 35% health and [50] health regeneration over 85% health.
Pack a Punch
Power-Tuning.png
The first found weapon is upgraded [3] times and also gains [10%] more weapon damage.
Hold Breath
Hold-Breath.png
Standing still continuously stabilizes the stance, reducing weapon deviation and recoil by up to [135%] and increasing critical strike chance by up to [40%] - resets on shots fired.
Madness
Madness.png
Increases credits gain by [15%] for each consecutive kill - combo diminishes after 5 seconds.

Decreases accuracy by [10%].
Scarred
Scarred.png
Increases existing life steal and health regeneration by [35%] as well as armor by [40] when shields are down.
Take Cover
Take-Cover.png
Standing near intact destructible cover grants [30%] increased shield regen and [20%] increased accuracy.

Increases maximum shields by 50.
Killer
Killer.png
Headshots deal [15%] more damage and increases the chance of finding damage powerups by [75%].
Drill
Drill.png
Each consecutive hit grants one stack of Drill with [3%] increased firerate and [5%] reduced weapon deviation.

Stacks 10 times.
Misses halve the stacks.


Notes[edit | edit source]

Tips[edit | edit source]

Trivia[edit | edit source]