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High mobility with two dash charges. Finishes enemies with his knife and collects dog tags for various upgrades
core: Engage
Invulnerable whilst dashing
Dashing and pickups gain bonuses;
  1. 85 Armor
  2. 20% Weapon Damage
  3. 35 Health Regenration
Kills can drop dogtags, which refresh shields and increase running buff durations by 2 seconds. Affected by Scavenging.
level 5
Decreases movement inaccuracy as well as firing slowdown and all weapons fire 20% faster
Finishing enemies with the Reverbing Blade resets its cooldown
level 10
Opening chests or using terminals grant a powerful critical strike chance and damage buff for a couple of seconds
level 15
The Reverbing Blade gains a 20% chance to strike for critical damage, instantly resetting its cooldown and granting a dogtag
level 20
Finding 30 dogtags grant the Aircom item
Finding 60 dogtags grants 3000 credits and 2 Upgrade Kits
Unlocks Overdrive Slot
level 25
Each dogtag collected grants 1% Scavenging, reduced effect after 50 dogtags
All weapons gain a 15% chance to fire an additional shot
Finding 45 dogtags grants a random common weapon
Cosmetic only: Energy Orb
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 3% movement speed.

Doubled effect for party members in coop
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode

Finding 111 dogtags grants a random Ultra variant weapon.

Cosmetic only: Glow Aura
Advantages Disadvantages
  • Has two dash charges
  • Invulnerable while dashing
  • Good movement accuracy
  • Fire rate bonus to all weapons
  • Maintaining the pickup bonus can be difficult, and only one may be active at any given time
  • Dog tags do not provide any passive benefits until the Level 25 talent is unlocked

Memory Modules[edit | edit source]

Weapon Drop
A random common class weapon is sent to the proceeding teleporter after obtaining 50 kills. Higher module power decreases the requirement.
Active reload grants Routine, increasing armor penetration by [3] and movement speed by [2%]. Stacks 8 times - Failing loses all.
Dashing [SHIFT] grants [10%] increased firerate for 2 seconds and damage immunity while dashing.
Specialized Ammo
Grants [1] selections of custom ammo types at first teleporter usage and passively increases critical damage by [35%].
Drone Mod
Allows your companion drone to fire. The drone has a range of [750] and a firerate of [50] shots per minute.

(Companion drone is only available when solo.)
Field Rations
Health crates grant [75%] increased health and permanently increase healing by [5%].

Ammo crates grant double ammo.
Press the Attack
Active reload grants a brief surge of speed with [20%] dodge chance and [35%] increased accuracy while moving for 2 seconds.
On the Edge
Grants [15%] increased critical strike chance below 35% health and [50] health regeneration over 85% health.
Pack a Punch
The first found weapon is upgraded [3] times and also gains [15%] more weapon damage.
Hold Breath
Standing still continuously stabilizes the stance, reducing weapon deviation and recoil by up to [135%] and increasing critical strike chance by up to [40%] - resets on shots fired.
Increases credits gain by [15%] for each consecutive kill - combo diminishes after 5 seconds.

Decreases accuracy by [15%].
Increases existing life steal and health regeneration by [35%] as well as armor by [10] when shields are down.
Take Cover
Standing near intact destructible cover grants [40%] increased shield regen and [20%] increased accuracy.

Increases maximum shields by 50.
Headshots deal [15%] more damage and increases the chance of finding damage powerups by [75%].
Each consecutive hit grants one stack of Drill with [3%] increased firerate and [5%] reduced weapon deviation.

Stacks 10 times.
Misses halve the stacks.

Notes[edit | edit source]

Tips[edit | edit source]

Trivia[edit | edit source]