Nemesis Prototype

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Nemesis Prototype
1 / 25
A devastatingly powerful single-shot rifle that is just as dangerous to the wielder as it is to its enemies.
50 / 120
r+e time
1 / 0.25
  • Exponential Ultra Piercing
  • Active Reload Heat Vent
  • Description pending.

    Characteristics[edit | edit source]


    • Monstrously powerful per-hit damage, which only increases for each enemy (or entity) struck by the shot
    • Deals double damage to bosses
    • Active reloads vent heat
    • Default ammo causes each hit to remove 1 additional plating from enemies
    • Very quick reload cycle
    • Pinpoint accurate


    • Ricocheting rounds can very easily bounce back and hit the player - can be fatal even at full health and shield if the round has already penetrated several targets
    • Default single shot capacity limits effectiveness versus scattered waves of enemies
    • Very high heat generation if active reloads are not successfully chained

    Notes[edit | edit source]

    • 14.4mm ammo has 50% reduced friendly fire damage
    • Since any timed variant has a small chance to become a timeless variant, it's always worth taking the weapon from "Test the Nemesis Prototype" terminals

    Tips[edit | edit source]

    • Synergizes well with the Power Link attachment and any modules that require active reloads (e.g. Keeping Cool on Rogue classes)
    • The Last Straw attachment will allow every shot to inflict either stun or burn
    • The Backup Printer attachment benefits from the high heat generation, allowing every other shot to be gained back as ammo, effectively doubling spare ammo
    • Using the Magazine Spring or Caliber Reduction attachment to increase magazine size is not recommended without also having the Reload Vent attachment, since the Active Reload Heat Vent perk cannot dissipate all heat

    Trivia[edit | edit source]

    • Formerly, this weapon could also be acquired via collecting 4 Weapon Parts

    The Nemesis Prototype is based on a mix of the SAN511 and OM50 Sniper Rifle models by Swiss Arms, chambered in 12.7 x 99mm NATO.

    Initially the game was designed to be centered around handling only this weapon with the strong bolt-action mechanics, with other weapons only being temporary, but then the other weapon prototypes were also too much fun to limit the game that way, so a traditional model was chosen with all types of weapons and the sniper core gameplay scrapped.

    - Shrike