Modules

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Modules are pre-applied modifiers on weapons that dictate certain special attributes that they might have.

Below is a table listing all of the possible weapon Modules that can be found:

Name Description Notes
++ Armor The riotshield passively grants 15 armor and 10% damage resistance, and additional 5 armor and 15% damage resistance when held. Found on the Viking Riotshield
1-2 MAX SHIELD ON KILL A compact shield booster improves the users shields - grants 1-2 maximum shield capacity on kill, infinitely stacking and is not lost on dropping the weapon. Found on the LS Laser Sub
2% Coil supercharge Weapon shots have a 2% chance to be super charged, dealing 250% increased damage - affected by luck. Found on the XM2 Coil Pistol
3-stage Startup Warms up slowly in 3 stages: 15 Kills: +5% damage, 30 Kills: +5% damage, 45 Kills: +65% Firerate +30% Damage +30% Heat Found on the 'Raptor' Laser SG
5 health regen Passive Bonus when held and while in backpack. Found on the Kaida Medic ACR-X
5 Kills grants critical buff Each 5 kills grant a 10% critical strike chance bonus that lasts 12 seconds. Can Overlap and Affected by buff duration. Found on the AKS-74U
5% Critical chance Grants increased critical strike chance when held. Found on Last Breath
5% Quad Shot chance Has a 5% chance to fire a burst of 4 nails at the same time - affected by luck and user ammo gain stat. Procs after twin-link effects. Found on the Kaida Nailgun and Annihilator ANH-5
7 Armor Passive Bonus when held and while in backpack. Found on the Heavy Flak Cannon
7% Coil Supercharge Weapon shots have a 7% chance to be super charged, dealing 250% increased damage - affected by luck. Found on the RRX Coil Shotgun
7% Dodge Chance Passive Bonus when held and while in backpack. Found on the Spectre
7% Rubber grenade Uses an underbarrel grenade launcher which has a 7% chance to trigger a stunning rubber grenade upon firing, 2-50 seconds cooldown. Affected by weapon damage, chance affected by luck. Found on the Type-89 'Tokko'
7% Triple Shot A 7% chance of the gun firing three bullets in one trigger pull, still only expending one shot from the magazine. Procs after twin-link effects. Found on the HIG-S Particle Cannon
10 armor Passive bonus when held and while in backpack. Found on the Makeshift Firecannon
10% Critical chance Grants increased critical strike chance when held. Found on the Chaos Launcher, Kaida Laser Pistol and the P33 Compact
10% Critical chance Grants increased critical strike chance when held and while in backpack. Found on the Ballistic CRX-BOW
10% double shot chance Has a 10% chance to fire an additional projectile - affected by luck and user ammo gain stat. Found on the K3 Boltcaster SMG
20% faster item cooldowns Passive bonus when held and while in backpack. Found on the Eminence AR
50% fire resistance Passive bonus when held and while in backpack. Found on the FS5 'Flametongue'
50% INCREASED AMMO REGEN Passive bonus when held. Found on the LG-2 'ONSLAUGHT'
50 Kills Upgrade Every 50 kills, the weapon's fire rate, recoil, and deviation improve slightly and permanently.
50 max shield Passive bonus when held and while in backpack. Found on the 57 Fusion Classic
50% bonus boss damage Passive bonus when held. Found on the K98 Classic
75 KILLS UPGRADE (Object 29 variant) Upgrades after 75 Kills: +10% Firerate, +10% Damage, +10 Ammo Gained, -4 Recoil, -1 Missile shots required. Found on the Object 29
75 KILLS UPGRADE (Spectre variant) Upgrades after 75 Kills: +10% Firerate, +15% Damage, +10 Ammo Gained, -4 Recoil, -2 Deviation. Found on the Spectre
75% bonus boss damage Passive bonus when held. Found on the Human Model 9800K
100 Kills full-auto Upg. The weapon turns fully automatic after 100 kills. Found on the TEC-9.95 Personal
100 Kills Upgrade Improves fire rate, recoil, and deviation after every 100 kills with the weapon.
100 max shield Passive bonus when held and while in backpack. Found on the Enforcer Carbine
250 max health Passive bonus when held and while in backpack. Found on the FS5 'Flametongue'
360-Noscope Damage Bonus Quickly turning 360 degrees around grants a brief 175% damage and style bonus. Found on the 420 Sniperdragon

Active Reload Heat Vent

A successful active reload reduces current heat significantly. Found on the Nemesis Prototype

Adaptive Recoil

Kills have a 15% chance to grant 2 seconds of 100% recoil stabilization - affected by luck. Found on the Enforcer Carbine
Ammo Pickup Malus Collects a low amount of ammunition. Found on the Super Shorty and Ultra/Divine variant weapons

Ammo Printing

Ammunition regenerates within the weapon magazine so long as it is not completely empty, not affecting total reserve ammo. Regeneration rate scales with magazine size. Also comes in a "Fast Ammo Printing" variant, with greater effect (Occurs when base weapon has ammo printing)
Ammo Teleport Restocks ammunition every time the player goes through and end-of-level teleporter. Found on the ML7000 Plus
Anti Shield Deals extra damage against shields. Found on most laser weapons
Battle Hunger Grants slight lifesteal.
Bullet at MultiHits Feed-back system: Double-hits refresh 1 ammunition and Triple-hits grant 2 ammunition. Found on the Human Model 9800K and K98 Classic
BURST AT 33/66% HEAT The weapon fires one additional shot each burst above 33 and at 66 heat levels. The empowered first shot also extends to the total first burst. Found on the QBZ Type LAS
Chaos Burst Each burst gains bonus shots: 25% chance for 6-8, 25% chance for 8-10, 25% chance for 10-15, 25% chance fir 15-30. Found on the Chaos Launcher. Minimum burst length will vary in the case of Hyper Burst or Burst Plus variants
Charge damage increase Each supercharged shot increases charging engine speed, passively increasing weapon damage by 1% and heat by 1% (half effect when above 25/50%). Found on the RRX Coil Shotgun
Commando Bonus Indicates the weapon is receiving Commando class bonuses.
Consume Deals 2 self-damage to HP per shot fired, but kills reduce weapon heat. Found on the Armageddon
Cursed shot chance Has a 2% chance to fire a cursed ultra-shot, dealing 500% damage. Gains 2% additional chance per curse amount and is slightly affected by luck. Found on the T 8-00-Gauge
Custom ammo supplier Some weapons grant access to a new custom ammo type for the rest of the mission for all compatible weapons when picked up. Found on the AEK Special Elite, AMD 65, Damnation, 'Eraser' DMR, KSG 2000, M32 Multipurpose, R2000 'Sour' DMR, Pressurized Impaler, RPK-12 Tundra, and the SPAS 12
Custom suppressor Shots are suppressed and will draw less attention from enemies near their impact. Uses a custom ammo type that is NOT shared between other compatible weapons. Hypersonic ammo has a chance for 50% bonus damage and has high velocity. Found on the G17 'Undercover' and the PXS Covert Ops
Critical first shot The first shot in the magazine is a guaranteed critical strike, using critical strike damage. Found on the KSG 2000 and the 'Master Chief'
Critical last shot The last shot in the magazine is a guaranteed critical strike, using critical strike damage. Found on the Kaida Model H, Last Breath and the Super 90
Defender Kills grant 15% damage resistance for 2.5 seconds, stacking . each point of armor increases the duration by 0.02 seconds Found on the MAG47 Heavy MG
Distance Damage Increase Deals more damage the further the bullet travels. Found on the GM6 Lynx Evo
Double headshot empower Headshots grant 50% more base damage and 75% more headshot damage for the follow-up bullet try to hit those double headshots! Found on the AN-94 Deathstalker
Double headshot heals The follow-up consecutive headshots also heal for 25 health. Found on the AN-94 Deathstalker
Elite Damage+ Deal 15% more damage to Rank 1/2 Enemies. Found on the AEK Special Elite and the 'Road Warrior'
Elite kills heal for 100 Rank 1/2 enemy kills heal for 100 health. Found on the AEK Special Elite
Empowered First Shot The first shot after reloading will deal (50%) extra damage.
Energy Absorption Kills drain energy, which recharge ammo for 2 shots but also increase heat by 5 upon absorption. Found on the 'Eraser' DMR
Evolving Software Absorbs power from teleporter usages: +5% Firerate +2% Damage -1.5 Recoil -0.25 Deviation Found on the SCR Laser SOCOM and P9000 Supernova
Exponential Ultra Piercing Pierces through enemies, increasing damage with each enemy pierced, including armored enemies and the player. Found on the Nemesis Prototype
Fast plasma recharge Plasma weapons quickly recharge when not firing for a brief time - affected by user ammo gain and increased by ammo regeneration Found on the PSG 'Emerald Sword' and the SS58 Plasma Charger
Fighting The World Kills have a 10% chance of granting a 3 second health regeneration buff - chance affected by luck and terrorlevel. Found on the Battle Hymn
First shot choke The weapon uses a dynamic barrel choke, making the first shot extremely accurate - additionally, deviation of the weapon is ignored and always equal to the recoil +25%. Found on the SPAS 12
First shot spray The first shot in the magazine is firing a special shot with double the pellets and at maximum deviation. Found on the KSG 2000
Guardian Bonus Indicates the weapon is receiving Guardian class bonuses.
HEADHUNTER Headshot kills permanently increase weapon damage by 0.50%, stacking infinitely. Found on the Desert Eagle .50 and the Ballistic CRX-BOW
Headshot Damage Up Increases damage multiplier by 0.01x for every 5 headshots. Sometimes grants 0.02x for certain milestones?
Headshot Heat Reduction Headshots reduce current weapon heat.
Healing Nanomachines Every shot hit has a chance to heal a small amount of HP. Found on Relic variant weapons
Health regen on kills Each kill grants 0.10 passive, permanent and infinitely stacking health regeneration even when the weapon is dropped - (grants half after a total of 10 or in coop) Found on the Medic FMG-9
Heat firerate & recoil Laser weapons usually gain additional firerate and have their accuracy based on heat. Found on the Kaida Laser Pistol and the PPQ-H Laser Pistol
Heat Velocity/Damage Bonus Increases damage and projectile speed based on the amount of heat; damage increase can be seen when inspecting the weapon's damage multiplier. Found on the Ion Obliterator
Heat Ventilation Weapon dissipates heat upon reloading.
Heavy Movement Slows down movement speed by 100 when held. Found on the LG-2 'ONSLAUGHT' and the Viking Riotshield

(Not to be confused by "Heavy variant" manufacturer that cause only -35 movement speed)

Hellfire Barrage Fluctuating fire rate. Found on the Armageddon
Hi-POWER FIRST SHOT Laser weapons often have one stronger cell per magazine - damage of this shot is increased by 300%. Found on the 'Eraser' DMR, PPQ-H Laser Pistol and the QBZ Type LAS
Hi-POWER LAST SHOT Laser weapons often have one stronger cell per magazine - damage of this shot is increased by 300%. Found on the LS Laser Sub and the SCR Laser SOCOM
High Ammo Capacity Greatly increased magazine size.
High Ammo Pickup Increased ammunition gain from ammo pickups/chests. Found on Scavenger variant weapons
High powered Deals unusually high damage but is limited by heat. Found on the 'Raptor' Laser SG
High pressure Pressurized system that requires charging up but deals significantly higher amount of damage than normal shotguns - also give loading other shotgun ammunition a try! Found on the Pressurized Impaler
High Temperature The weapon stays at a minimum of 25% heat and generates it rapidly upon firing.
Hunting Big Game Upgrades a random weapon stat whenever 10 Elites are killed; stacks 5 times. Found on the 'Road Warrior'
IMPROVES OVER TIME Every 25 seconds of combat, the weapon improves: -0.05 Burstfire Delay, +0.25% Damage, +0.4% Firerate. Time between upgrades is affected by currency gains stat. Found on the Tactical Observer
Inverted Recoil Reduces weapon deviation the longer you fire. Found on the Apollon 5 LMG
Kill Frenzy Kills grant a temporary movement speed buff, while every 4 kills grants a temporary damage buff in addition; can stack multiple instances of both buffs. Found on the Viciator Ultra
Last shot spray The last shot fires 5 additional projectiles. Found on the PSG 'Emerald Sword' and the SS58 Plasma Charger
Lifesteal Grants 1.25% lifesteal on projectile hits - also affects projectile items. Found on the AMD 65
Light Movement Increases movement speed while this weapon is equipped.
Money shot Headshots have a 15% chance of granting 50 credits - chance affected by luck and credit gain stat. Found on the R2000 'Sour' DMR
Movement Stabilized The weapon loses less accuracy when on the move compared to other weapon of it's type. Found on the 'Master Chief'
Movement Stabilized+ The weapon loses less accuracy when on the move compared to other weapon of it's type. Found on the T 8-00-Gauge
Nail Fabrication High ammo regeneration. Continually produces nails straight to the magazine . affected by ammo gain. Nails have strong damage falloff. Found on the Kaida Nailgun
NO AMMO PICKUP The LG-2 can not pick up conventional ammo, the Onslaught System automatically prints 10% ammunition (based on magazine size) every 25 seconds. Found on the LG-2 'ONSLAUGHT'
OICW Missile Launcher Fires a missile every 6 shots, scaling with weapon damage. Found on the Object 29
Overheat Overdrive (MAG47 Heavy MG variant) Gains up to 60 firerate based on heat, overheating unleashes it's full power, increasing firerate by another 60%. Found on the MAG47 Heavy MG
Overheat Overdrive (P25 Overdrive variant) Grants a 10 second damage buff upon overheating. Found on the P25 Overdrive
Pass-through Fires a powerful beam that fully passes through all targets in range. Found on the HMN Laser Cannon
Passive shield generator Overflowing fusion energy permanently feeds user shields, passively regenerating shield strength at 20% of user shield regeneration regardless of shield delay. Found on the Human Model 9800K
Perfect Last Shot The last shot in the magazine is perfectly accurate and deals 25% bonus damage. Found on the Desert Eagle .50
Plating looter Every 3 kills have a 20% chance of granting one plating - affected by luck and scavenging. Found on the M79 Terminator
Possessed Projectiles Every 5th shot fires a cursed target-seeking bloodbolt - damage additionally scales with terrorlevel. Found on the Damnation
Powerup Chance Increases the chances of spawning all types of temporary powerups on kills by 20% when held or in backpack. Found on the M32 Multipurpose
Rare Ultra Variant The gun's base stats are all higher than standard, raises the rarity of the weapon similar to Timed and Cursed variants.
Reduced detection range Shots are suppressed and will draw less attention from enemies near their impact. Found on the PXS Covert Ops
Reliable - no jamming The weapon will never jam. Found on the Kaida Model H, Last Breath and the M32 Multipurpose as well as any weapon with the Military Spec variant.
Reload Burns Plasma cells are highly volatile and should not be changed manually - ejection causes overheating and additional burning damage over time. Found on the PSG 'Emerald Sword' and the SS58 Plasma Charger
Rogue Bonus Indicates the weapon is receiving Rogue class bonuses.
SCARCE CUSTOM AMMO Uses a custom ammo type that is NOT shared between other compatible weapons. Custom Explosive 12.7mm ammunition removes 1 extra plating, deals 40% additional damage to turrets and has a slight area of effect. Found on the Yoko-Lagann
Scavenging Grants 20% increased scavenging when held or in backpack. Found on the RPK-12 Tundra
Scrappy Has 1% chance of gaining 1% permanent, stacking scavenging. Reduced effect after 25% - chance affected by luck. Found on the Pressurized Impaler
Shield Bash Dashing through enemies causes a shield bash, dealing damage based on weapon damage and applying a brief stun. Found on the Viking Riotshield
Special elite Grants 25% more damage versus Rank 1/2 Elite enemies and 8% additional critical chance. Found on the 420 Sniperdragon
Specialist Bonus +30% Firerate, -10% Heat Found on the 420 Sniperdragon
Stabilized twin barrels Gyro-stabilized twin barrels fire 2 bullets each trigger pull and have perfect movement accuracy. Found on the Twin Mill MkII
Steady stance required Moving destabilizes the weapon and it can only be fired when standing. Found on the Yoko-Lagann
Stimpack on healing Healing over 100 health applies a supplementary combat Stim-Pack for 6 seconds. 20 seconds cool-down and affected by buff duration. Found on the Kaida Medic ACR-X
Strong Chain Lightning Enemies killed by the chain lightning extend the chain length, allowing more targets to be hit. Found on the 'Mjolnir' Chain LTN
Surprise Attack The first 30% of the magazine has zero recoil and 30% more damage. Found on the KI Vector
Target Acquired The first burst each magazine has much greater accuracy. Found on the Auto-9/45
Tried and tested Compatible with a wide array of upgrades throughout a long service lifespan, granting 1 additional attachment choices. Found on the Bren Anti Air
Underdog Every kill gives +0.10 health regen until 10 hp/sec is reached, and then +0.05 per second on subsequent kills. It is unknown if there is a cap where the +0.05 hp/sec boost stops stacking, but one may exist.
Unstable Heat Generation Generates a variable amount of heat per shot. Found on the Ion Obliterator
Unyielding burst Fires in brutal 8 shot salvos. Found on the Battle Hymn
Upgraded at boss rooms +15% Damage and -6 Recoil Found on the Twin Mill MkII
WATER COOLED Weapon heat accumulates very slowly due to water distributing the heat, but also cools down slowly. Found on the LG-2 'ONSLAUGHT'
Weak Poor damage output. Found on the LS Laser Sub and the Medic FMG-9