Items
There's a vast array of active and passive items you can find and use in your mission to take down the Heart of Armageddon, and you're going to need every single one in order to survive. You start with three class specific items (one set core item and two selectable class items) and can carry up to eight total. Items can be upgraded via Power Tokens gained from the Supply Hack Research, and via Upgrade Stations. Any item on hand can be recycled by dragging them to the red recycling item at the right side of the Item bar. This returns credits (based on rarity and quality) and can confer secret bonuses marked with "R:" under the item's description (revealed by unlocking the Recycling Info Research). Items can also be dropped to the ground, this is achieved by dragging an item off of the hotbar without recycling it. Items that are on cooldown cannot be dropped until they are ready to be used again.
Contents
Item Quality[edit | edit source]
The aspects of an item that are affected by its quality level are highlighted in orange beneath its description in-game.
Items come in several different quality levels and corresponding power levels by default:
- Damaged: 75% Power
- Standard: 100% Power
- Superior: 125% Power
- Ultra: 150% Power
- Cursed: 150% Power, Faster Cooldown
- Divine: 250% Power (1% chance * luck)
- '''????''': 350% Power (0.1% chance * luck)
- Revised: 100% Power, 25% Faster Cooldown. Replaces Damaged quality items when playing as an Engineer at Prestige 1 or higher.
Class Core items[edit | edit source]
Dashing reloads one Breaching charge.
Additionally, when not on cooldown, the next shot is a guaranteed critical strike.
Stabs from behind deal double damage and healing while reducing the cooldown by half.

Dealing damage heals for a bit of missing health.
Grants strong ammo regeneration, highly reduced recoil, increased firerate and a chance to fire twice for a duration.
Scrap is granted for kills, recycling items, bolts and plating.
Class starting items[edit | edit source]
Image | Name | Rarity | Description | Note |
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File:Field Supply.PNG 56x56px |
Deploys an ammunition canister to be used by all team members. Picking up any ammo heals team members for 15% of maximum health. |
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File:Overdose.PNG 56x56px |
Deals minimal damage then heals team members by a large amount after a delay. Uses no charges and reduces cooldown on kills and vial pickups. |
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File:Unidentified Potion.PNG 56x56px |
Has one of many mostly positive side effects and heals 35% of missing health on all team members. Gains one charge while teleporting. |
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File:Methadone.PNG 56x56px |
Grants heavy damage resistance and health regeneration for all team members over a short duration. 50% chance to gain one charge at Medical Chests. |
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File:Road flare.PNG 50x50px |
Fires a flare projectile, lighting up the area and granting increased accuracy and damage if within range while revealing invisible units. |
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File:Unkitem1.PNG 57x57px |
Grants stealth upon use, becoming invisible to enemies. Stealth effect breaks upon firing or item use. |
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File:Flash Grenade.PNG 56x56px |
Disorients and slows enemies in a large area. Deals 20% maximum health damage to targets hit, up to 1000 damage. |
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File:Stun Grenade.PNG 56x56px |
Stunning all units in an area for a brief moment, removing shields and granting 5 guardian core stacks. |
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File:Plasma Grenade.PNG 56x56px |
Throws a plasma grenade, dealing a high amount of damage concentrated in a circular area. |
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File:Acid Grenade.PNG 56x56px |
Creates an acid puddle, afflicting anyone passing it and generates 25 heat when thrown. |
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File:Stim Pack.PNG 56x56px |
Stimulants grant fire rate, damage, movement speed, and improved dashing recharge for all team members for a short period. |
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File:Helsing Power Shot.PNG 56x56px |
Fires a custom heavy power bolt after a delay, dealing high damage and gaining damage on each pierced target |
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File:Dragon's Masterkey.PNG 56x56px |
Fires a quick short-range shotgun blast using custom Dragonsbreath incendiary ammunition, causing burning damage and slowing targets. Has a chance to fire a second shot. |
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File:Reverbing Blade.PNG 56x56px |
Unleashes a swift strike in close proximity. Deals additional damage while dashing and increases damage slightly for each kill. |
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File:Flare gun.PNG 56x56px |
Fires a flare projectile, lighting up the area and granting increased accuracy and damage if within range while revealing invisible units. |
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File:Capture-0.PNG 56x56px |
Deploys a stationary light machine gun sentry turret, attacking near enemies with strong sustained firepower. |
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File:Time Lock.PNG 56x56px |
All buffs, debuffs, and any non-stun status effects currently applied to enemies will stop decreasing for 10 seconds while active. |
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File:Cell Replacer.PNG 56x56px |
Using a teleporter heals for 75% of maximum health for all team members. Entering a boss room or finding a vial pickup grants a strong health regeneration buff. |
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File:Auto Taser.PNG 56x56px |
Fires a taser projectile on a weapon shot after a slight delay, stunning and damaging a target when hit. | |||
File:Rv rebuke system.PNG 56x56px |
Reflects direct incoming bullet damage back to the original shooter. |
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Active items[edit | edit source]
Image | Name | Rarity | Description | Note |
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File:Health Vial.PNG 40x40px |
Instantly regenerates a fixed amount of team members health. Last charge heals double. Gains charges via vial pickups but is destroyed at zero charges. |
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File:Lifeblood.PNG 56x56px |
Hitting enemies and all fired bullets grants lifeblood charges which can be consumed to heal all team members - cooldown based on charge amount. |
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File:Chaos Potion.PNG 56x56px |
Heals or damages between -150 and +700 hp, but can never be fatal. Grants +1 permanent health regeneration on each use for all team members. |
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File:Weapon Upgrade Kit.PNG 56x56px |
Increases damage of the currently equipped weapon and allows the installation of one of many varied attachments. Grants a choice of 3. Increased item power grants a small chance of getting a second attachment. |
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File:Heavy Steel Trap.PNG 56x56px |
Snaps upon an enemy walking above, inflicting high damage, slowing, and bleeding in a small radius. Can be triggered 3 times before being destroyed. Automatically places traps at max stacks. | |||
File:Composite 4.PNG 56x56px |
Rare |
Plants a remotely detonatable explosive on the ground which can be detonated by clicking the explosive icon. |
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File:Phaser.PNG 56x56px |
Spawns a mind-controlled Champion, who annihilates nearby targets. The Champion can only be targeted by enemies when reloading. |
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File:Kunai throwing knives.PNG 50x50px |
Fires a spread of knives, causing direct damage and bleeding. Increases weapon heat when used. | |||
File:M205 Launcher.PNG 56x56px |
Fires a bouncing 40mm high explosive grenade. | |||
File:Target Cogitator.PNG 56x56px |
While active, all shots lock onto the nearest enemy with reduced recoil and increased fire rate. Kills whilst it's active grant a permanent accuracy increase. | |||
File:DMR Sentry Turret.PNG 56x56px |
Deploys a stationary long range sentry turret, attacking enemies with high-powered shots. |
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File:Standard0019.png 56x56px |
Allows selecting one of three different class modules. |
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File:M26 MA Shotgun System.PNG 56x56px |
Fires two bursts of penetrating flechette rounds, causing direct damage and bleeding. Increases weapon heat when used. | |||
File:Heart Core.PNG 56x56px |
Epic | Grants maximum health based on kills within 12 seconds. |
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File:Hyperfeed.PNG 56x56px |
Resets heat to minimum and removes ammo cost for a duration. |
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File:Madness Glasses.PNG 56x56px |
Legendary | Adds nightvision, lifesteal, and damage bonus when activated. | ||
File:Refractor Crystal.PNG 56x56px |
Fully absorbs any incoming damage and reflects it in a large area. |
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File:Core Upgrade Kit.PNG 56x56px |
Grants one of multiple powerful passive stat boosts. |
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File:Combat amphetamine.PNG 56x56px |
Epic |
Slows down time for a duration. |
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File:Psy Field.PNG 56x56px |
Creates a temporary slowing field that damages and lowers movement speed. No friendly fire. | |||
File:Fast sling.PNG 56x56px |
When ready, switching weapons grants a temporary fire rate and damage buff. Prevents weapon switching for a duration. |
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File:Rosarius.PNG 56x56px |
Grants a short duration shield, activates instantly in combat. Increases luck passively. |
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File:Bloodthirsty Ring.png 56x56px |
Charged by obtaining 50 eliminations, destroying the ring when fully charged grants a special reward from Zir. | |||
File:Direct Current.png 56x56px |
Discharges a stunning lightning strike which also strips all shields of one close enemy - can obtain one or two charges on kills. |
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File:Ring of Experience.PNG 56x56px |
Accumulates bonus experience, can be redeemed by destroying the ring. Dying with the ring intact loses all. Slightly increases damage taken. | |||
File:Stinger Jet Glider.PNG 56x56px |
Spawns a controlled drone, seeking targets near the current position with strong sustained damage. |
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File:Ring of Glass.PNG 56x56px |
Charged by obtaining 1000 experience, destroying the ring when fully charged grants a new item. Taking health damage shatters the ring. |
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File:Air Com.PNG 56x56px |
Calls in an airstrike, releasing cluster bombs over a large area. | |||
File:Order 322.PNG 56x56px |
Mind control an enemy unit for a brief time. |
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File:Blood Rite.PNG 56x56px |
Trade health to equally damage all enemies visible, and temporary damage absorption. |
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File:Redline.png 56x56px |
Legendary | Unleashes a slowly moving devastating orbital beam, following the target reticle and dealing heavy area damage. | ||
Infinity Drill Piece | Legendary | Unleashes a mysterious drilling projectile, dealing up to 10 damage instances at extreme speed before vanishing |
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Passive items[edit | edit source]
Image | Name | Rarity | Description | Note |
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File:Capture.PNG 56x56px |
Shots can unleash the orb, damaging and disorienting enemies. Bullets also gain higher velocity. |
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G87"BEAMER" | Common | Triggers a slowly moving beam, seeking a near target and dealing continuous damage, fired from a drone above. | ||
File:Shock Impulse.PNG 56x56px |
Attacks cause splash damage around targets. Attacking shielded enemies drains 25% of their maximum capacity and amplifies the splash effect. |
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File:Unstable Current.PNG 56x56px |
Discharges a devastating heavy lightning strike on a nearby enemy when not on cooldown. |
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File:Orb of Iron.PNG 56x56px |
Shots have a chance to release the orb, stunning enemies and ricocheting |
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File:Twin Link II.PNG 56x56px |
Chance to fire an additional shot with each weapon shot fired. |
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File:Trophy System Drone.PNG 56x56px |
Shoots down bullets mid-flight, can overdrive for increased effect. |
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File:Tsunami Talisman.PNG 56x56px |
Resets recoil, heals for a portion of max health, and briefly grants firerate and recoil control on firing. |
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File:HE Grenade.PNG 56x56px |
Deals explosive damage in an area. |
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File:R-Plating.PNG 56x56px |
Destroys 1 additional plating per hit, with a chance to absorb the plating. |
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File:Power Array.PNG 56x56px |
Charges a strong immaterial beam which is released on weapon shots at 100 charges - kills also add charges. |
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File:Lightning Boots.PNG 56x56px |
Dashing through enemies consumes charges and deals damage. Increases movement speed. |
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File:Ripjack Hyper Blade.PNG 56x56px |
Weapon hits have a chance to unleash a custom hyper blade at high speed. Causes bleeding and bounces many times. |
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File:Healing Crystal.PNG 56x56px |
Grants a health regeneration aura with strength based on the crystal weilder's proximity to enemies. |
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File:Orb of Fire.PNG 56x56px |
Increases fire duration and grants a chance to unleash a fire wave on weapon shots, dealing damage and increasing heat. |
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File:Powershot.PNG 56x56px |
Every 6th shot deals increased damage. |
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File:Gun Drone Spawner.PNG 56x56px |
Kills have a chance of spawning a gun drone in proximity, providing light fire support. |
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File:Maverick MKV.PNG 56x56px |
Weapon shots have a magazine-size-adjusted chance to fire a dumbfire missile. |
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File:Fire Prism.PNG 56x56px |
Has a chance of triggering a strong laser array on weapon shots. | |||
File:Last Stand.PNG 56x56px |
Dropping below 35% health releases a strong heal after a delay. |
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File:Heart Seeker.PNG 56x56px |
Kills have a chance of releasing two target homing seeker needles |
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File:Blood Bolt.PNG 56x56px |
Chance to unleash a frantic bloodbolt on weapon shots, seeking a near target. | |||
File:BeamBlue.png 56x56px |
Triggers multiple fast-moving satellite beams in proximity of a near target, dealing high damage over an area. Has a chance to reset cooldown upon use. | |||
File:Fangs of Mordigan.PNG 56x56px |
Takes a bite out of an enemy on hit, replenishing a random amount of health, increasing maximum health, and causing bleeding |
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File:Devil's Dice.PNG 56x56px |
Kills roll the dice and increase or decrease critical strike chance. If the maximum stack is reached, all curses are cleansed. |
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File:Incubus.PNG 56x56px |
Grants lifesteal and constantly drains life from all units in the level. |
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File:Facemelter.PNG 56x56px |
Headshots deal increased damage and have a chance to cause an Annihilator explosion. |
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File:Divine Reconstructer.png 56x56px |
Prevents death and grants brief invulnerability. |
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File:Orb of Lightning.png 56x56px |
Attacks have a chance to briefly stun the target and strike with chaining lightning - can proc off itself. |
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File:Black berserk charm.PNG 56x56px |
Removes shields and grants increased fire rate, health regeneration, and damage absorption. Stronger effect at lower health. |
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File:Uranium 235.PNG 56x56px |
Bullets apply permanent stacking radioactive radiation. Radiation also affects the wielder. |
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File:Reality Ripper.PNG 56x56px |
Rips through reality and damages multiple targets while rapidly jumping between them. |
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File:Akira.PNG 56x56px |
Feeds on damage dealt to discharge a barrage of heavy energy explosions at the target location. |
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Unobtainable items[edit | edit source]
Image | Name | Rarity | Description | Note |
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File:Turret.PNG 40x40px |
Deploys a stationary high range sentry turret, attacking near enemies | Only obtained via save editing, general description similar to the two existing turrets. Likely an early prototype. | ||
File:Unsoldered Chip.PNG 56x56px |
Destroying a boss enemy charges the chip with energy. Use to permanently unlock a new microchip. | Only obtained via save editing. Planned future mechanic. |