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Can upgrade allies with scrap, deploys a powerful Sentry Turret and has strong utility bonuses with focus on items and special weapons
core: Drone Zeal
The Engineer is followed by a Blackjack Drone, fires burning laser shots at nearby enemies
Using items grants Drone Zeal power, temporarily increasing its firerate and range, stacks up to 20 times
Start with the Auto-Overclocker item, allowing you to buff allies with Scrap
Start with reduced stats, but gain 50% increased bonuses from character upgrades
level 5
Laser weapons gain 30% firerate and generate 30% less heat
Special weapons have 30% more max ammo and ammo gain
Overclocking a Player grants 5 Drone Zeal stacks and refunds 5 Scrap
level 10
Recycling 3 items grants a new item with 75% of the combined power of the three items
Item shops offer 2 more items
level 15
When summoned, your turret grants a shield boost, heals all summoned units, and reduces all running cooldowns by 30%
Recycling an item grants 10 Drone Zeal stacks
level 20
Weapons begin to regenerate ammo after one second of not firing, all ammo regeneration effects increased by 20%?
Headshots scrape off 1 Scrap
Unlocks Overdrive slot
level 25
25% chance to deploy 2 Sentry Turrets at once, and individual Turrets gain 10 increased lifespan
Drone Zeal's max stacks increased to 30
All Damaged items spawn as a Revised variant with 25% faster cooldowns and normal power
Cosmetic: Energy Orb
All classes gain 5% reduced item cooldowns.
Advantages Disadvantages
  • Strong bonuses with items
  • Significantly increased fire rate and reduced heat generation for laser weapons
  • Increased stat bonuses from body upgrades
  • Passive ammo regeneration (at level 20+)
  • Drone(s) can provide strong firepower at high stacks
  • Auto-Overclocker item can be used to temporarily heal and buff self or allies; unaffected by Healing stat
  • Starts with 20% reduced stats (such as Scavenging)
  • Cannot pick up plating (when equipped with the Auto-Overclocker item)
  • Delayed ammo regeneration (at level 20+) will also delay ammo regeneration effects from other sources

Memory Modules[edit | edit source]

Status Extender
All user affecting positive and negative status effects last [30%] longer and status effects don't deal damage below 25% health.
Forged by Fire
Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.

All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
Taking health damage over 50 has a [25%] chance of granting 200 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
All ammo regeneration effects are amplified by [35%].

Picking up ammo grants slight ammo regeneration for [15] seconds.
Inner Fire
Grants [20] health regeneration while in combat for a maximum of 10 seconds.

Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.

Item activations have a [2%] chance of resetting running cooldowns of all items.
Items cool down [25%] faster and weapons eject up to [35%] faster if heat is over 40.

Increases movement speed by 30.
Elemental Power
All inflicted slow, poison, fire, or bleed effects last [25%] longer (radiation deals more damage).

All effects applied by shots have a [15%] chance to have triple strength.
Take [15%] increased damage under 50 Heat and deal [15%] more damage when over 50 heat.

Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
The first recycled item grants a replacement of the same rarity and [2] Plating.

Passively increases recycling gain by [35%].
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [30%].

Increases dodge chance by 5%.
Sun Rising
Every 300 Heat produced passively increase burn and crit damage by 1%.

Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
Picking up Powerups heals for [10%] missing health and all powerups last [3] seconds longer (Powerups always last longer depending on how fast they were picked up).

Notes[edit | edit source]

Tips[edit | edit source]

Trivia[edit | edit source]