Enemies

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All the enemies that appear in Synthetik are made by Kaida Corporation and recognize enemies that attack with their humanity.

Each layer has its own enemies, humanoids and drones are assembled into one unit, sometimes with a fixed turret.

Before the game starts, you can adjust the difficulty to adjust the overall performance of the enemy. See Difficulty modifiers

Quotes[edit | edit source]

Humanoid enemies will speak when spotting, attacking, or receiving damage from the player.

Quotes
Action Potential Reactions
When alerted of the player's presence
  • "Searching."
  • "Breach detected."
  • "Re-position."
  • "Re-group."
  • "Mode: Suspicious"
  • "Spotting."
  • "Inspect area."
  • "Movement detected."
  • "Flanking."
  • "Charging."
  • "Scanning."
  • "Searching perimeter."
  • "Alert."
  • "Unsafe environment."
When attacking or actively seeking the player
  • "ORDER 42"
  • "Die, Android."
  • "Die, Betrayer."
  • "Hunting android."
  • "Protocol received."
  • "Attacking."
  • "Engaging."
  • "Assaulting bandits."
  • "Purging."
  • "Purge invaders."
  • "Plotting target."
  • "Combat module."
  • "Reload" (when out of ammo)
  • "Loading projectile."(when out of ammo)
When damaged by the player
  • "OH"
  • "System error."
  • "Damage, Critical."
  • "Damage, Received."
  • "Impact detected."

List of enemies[edit | edit source]

Obstacles[edit | edit source]

Special on-map hazards

Image Name Behavior Notes
Barbed Wire
  • Slows player for a short duration on contact
  • Does not deal damage
  • Also affects enemies
  • Does not inflict slow when dashed through
Electric Pad
  • Blinking floor tile, deals a high amount of damage
  • Can be triggered by enemies
  • Identical to Floor Spikes in function, only visually different
Stun Mine
  • Appears near enemy Snipers
  • Stuns and drains shields when triggered
  • Can't be triggered by enemies, but affects them if caught in effect radius
  • One of them appears near each enemy Sniper, while multiple mines appear near Elite Snipers
Psy Field
  • Deals continuous damage while in contact
  • Covers a large area
  • Disappears after a short period of time time
  • Only spawned by Experiment 57, Psyonics, and Elite Ball Bots (on death)
Floor Spikes
  • Spikes that pop up after being walked over, dealing high damage
  • Can be easily avoided with continuous movement
  • Can be triggered by enemies
Blast Vent.png
Blast Vent
  • Three round shaped holes on the ground, aligned either in a vertical or a horizontal line
  • Blasts the player for heavy damage when walked over
  • Can be triggered by enemies
Slowing pad.png
Slowing Pad
  • Slows movement like barbed wire
  • Only appears in the Military Bay
Mines.png
Mine dispenser
  • Appears as a small hexagon shaped protrusion on the floor
  • Continuously deploys explosive landmines around itself
  • The mines can't be triggered by enemies
  • Only appears in the Military Bay
Disco Tile
  • Appear and disappear at random intervals
  • Deals continuous damage while in contact
  • Doesn't affect enemies
  • Only appears in the Military Bay server hack boss encounter and during the Last Defender fight

First Floor[edit | edit source]

Enemies

Image Name Behavior Notes
Breach Ceta
  • Burst fire attack that stuns/slows players
  • Can throw a grenade in the player's direction that stuns the player and removes all shields for a short period
  • Health regen and 45 armor
FMX BallBot
  • Fast move speed and low health
  • Releases bursts of high damaging energy when near player; deals increased damage to shield
  • 2 base plating
  • Most projectiles will pierce through them completely
  • Cannot be directly hit by bouncing grenades
  • Elites are rare, and will create a psy field upon death, dealing continuous damage on contact
SG Rival
  • Rapid fire shotgun
  • Ability to dash
  • Relatively low health
B Defender
  • Shoots fusion rounds, effective against shields
  • High damage, but large and relatively fragile; reliant on own shields for protection
  • Almost no delay on their shield regeneration; kill them quickly to avoid wasting ammo
Workerbot
  • High damage laser pistol that deals increased damage to shields
  • Low health
Enforcer
  •  Assault rifle burst, similar to the Breach Ceta's
  • Can throw a grenade in the player's direction, dealing high damage in a large area
  • Can periodically self-heal for ~50% of their max health
Headhunter
  • An Enforcer armed with a suppressed, high-RPM assault rifle
  • Usually summoned when the terror level is raised or as Headhunters (in Zone 3)
  • Rank 3 Elites may be summoned as quest targets, and have a significantly lower fire rate
  • Replaces regular Enforcers in the Military Bay
Kaida Sniper
  • Mostly stationary, calls in a teleporting bomb to hurt out-of-view players
  • Armed with a powerful single-shot or burst-fire precision rifle (for Elites) which temporarily reduces Healing on hits
  • Uses a red targeting laser to indicate line of sight and to call in precision airstrikes
  • Often defended by stun mines, which stun the player temporarily and removes shields for a long duration
Executioner Glider
  • Armed with a laser shotgun
  • No dash, but very fast movement
  • High health and 100 armor
  • A Rank 3 Elite 'Executioner' will spawn if the 'Escape in time' timer reaches 0
  • A pair may be summoned when the terror level is raised or as Headhunters (in Zone 4)
  • Explodes on death
Frontline Medic
  • Has a drone that heals nearby enemies
Hovertank 808
  • Launches powerful guided and dumbfire missile volleys
  • Appears near the end of the Server Hack boss fight or in the Military Bay
  • Explodes on death
Chrono Trooper
  • Summoned by SPDR Alarms
  • Also frequently appears from Zone 2 and onwards as a standard enemy
  • Can teleport and self-heal
  • Armed with a powerful energy weapon
  • Rank 2 and 3 Elites teleport more frequently and have noticeably higher fire rate
Gun Drone
  • Fragile, low threat, armed with inaccurate automatic weaponry
  • When low on health, charges in close in an attempt to harm players with its death explosion
  • Explodes on death
Missile Drone
  • Launches a pair of missiles, or more at higher veterancies
  • When low on health, charges in close in an attempt to harm players with its death explosion
  • Explodes on death
OM6 Overseer
  • Roaming mini-tanks armed with powerful, slow-firing energy cannons; fires six energy shots
  • Explodes on death
Rocket Prism
  • Launches slow-moving rocket volleys that track the player
SPDR Alarm
  • Begins a random countdown/up overhead when spotting a player, then flees at high speed
  • If the timer reaches 0, the SPDR disappears and is replaced by a Chrono Trooper
  • Most projectiles will pierce through them completely
Stinger Glider
  • Rapid movement and accurate, rapid-fire fusion blasters
  • Periodically activates a shield to become invulnerable for a few seconds if reduced below certain health %
    • Also fires a taser (similar to Guardian's Auto-Taser) that stuns for a long duration on shield activations
  • Explodes on death
     
  • A pair may be summoned when the terror level is raised or as Headhunters
Treaded Flame Unit
  • Slow movement speed
  • Fires long trailing fire streams that inflict burning on the player, dealing damage to health directly
  • Explodes on death
Room Clearing Unit
  • Armed with a full-auto shotgun
  • 40 armor
  • Explodes on death
  • A pair may be summoned when the terror level is raised or as Headhunters
Bot minitank.png
X25 Mini Tank
  • Armed with a particle cannon
  • High health and 150 armor
  • Explodes on death
  • Structures

Structures

Image Name Behavior Notes
Healing Turret.PNG
Nano-Healing Station
  • Dispatches drones to heal nearby units
  • Higher-rank variants send more drones and thus heal faster
Mortar Turret
  • Fires mortar shells over very long range without regard for cover as long as it is aware of the player's presence.
  • Elite variants can fire multiple shots in rapid succession between reloads
  • The Mortar Turret doesn't understand the meaning of 'danger close'. Clever players can use its shells to kill other enemies, the turret itself, or to break crates.
  • Attacks the player directly upon being alerted; ignores player-spawned turrets and allies
Drone Turret
  • Sends three (or four for Rank 3 Elites) circular UAVs to orbit the player and emit lasers
  • Deploys a Missile Drone when health reaches a certain threshold (~50%) (Rank 3 Elites deploy 2 Missile Drones)
12.7mm Turret
  • Powerful sniper-cannon that fires ricocheting projectiles; slow to aim, projects a distinctive red beam
  • Deploys a Gun Drone when health reaches a certain threshold (~50%) (Rank 3 Elites deploy 2 Gun Drones)
  • Elite versions fire in bursts, but have no deviation between shots (unlike Elite snipers)
FLAR Turret
  • Launches a large salvo of missiles after a short targeting period
  • Missiles become homing at any Elite rank, and more accurate at higher ranks

Ballistic silo[edit | edit source]

This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well.

  • Enemies

Enemies

Image Name Behavior Notes
Assassin
  • Cloaked; low visibility
  • Armed with a high-damage rifle that sometimes fires green shots, inflicting acid/poison DoT, dealing damage to health directly
Devastator
  • Powerful, rapid-fire machine gun
  • High health and 150 armor
Hyper Trooper
SPDR Explo
  • Charges at players and attempts to explode
  • Most projectiles will pierce through them completely
  • Will stop moving and flash/beep before detonating
  • Explodes on death
Shield-Gen Drone
  • Produces an aura that grants a regenerating shield to nearby enemies
  • Fires plasma projectiles
  • When low on health, charges in close in an attempt to harm players with its death explosion
  • Explodes on death
Fire Prism.png
Fire Prism
  • Sprays high-damage bullets in all directions when attacking
  • Walking liabilities; prone to causing friendly fire
Railgun Glider
  • Slow move speed
  • Powerful burst-fire railgun attack with aiming markers
  • Structure

Structures

Image Name Behavior Notes
Spider Deployment Truck
  • Stationary and unarmed, poses no particular threat by itself
  • Continuously spawns SPDR Explo once attacked
  • Spawns a pair of Fire Prisms once destroyed and can drop random pickups
Vierling HMG Turret
  • Incredibly high damage machinegun turret, acquires targets quickly but can barely turn once it has begun firing.
  • Can kill unarmored players with full health and shields in moments due to low overall damage per projectile, which does not trigger defensive modules that have high damage requirements such as I-Frame.
Alarm Pole
  • Passive/indestructible, cannot be destroyed, can be activated by players
  • Enemies will move to interact with it; immediately summons more enemies on first use and alerts the entire level to your location
    • Has a cooldown between activations
Grenade Turret
  • Fires grenades that explode on impact
  • Only appears during the Armored Transport boss fight (currently no longer spawns)

V-Reality chamber[edit | edit source]

This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well.

Enemies

Image Name Behavior Notes
Crystal Charger
  • Moves very slowly when not alert, but suddenly charges at players, dealing high damage every second when in contact
  • Large hitbox; can sometimes damage players without being in direct contact
Retractor
  • Essentially just a reskinned Ball Bot with slower move speed; charges towards players and unleashes radial damage pulses at a fast rate
  • Will leech off of health and shields when attacking to add to its own health
  • Steady health regeneration
  • Size varies with health; it shrinks as its health decreases, and grows as it recovers
  • Only the central green 'core' is vulnerable to attacks
Particle Drone
  • Fires glowing spheres that home in on the player and explode
  • When low on health, charges in close in an attempt to harm players with its death explosion
  • Structure

Structures

Image Name Behavior

Notes

Mortar Turret (V-Reality Chambers Variant)
  • Functions similarly to the regular version, but shots arrive faster and deal more damage in a smaller area
  • Attacks the player directly upon being alerted; ignores player-spawned turrets and allies
Crystal Beam Tower
  • Similar to the sniper cannon but has lower range and fires two projectiles at a fast rate; has a crosshair instead of a targeting laser

Military bay[edit | edit source]

This section contains only enemies that are new to this zone; the zone itself contains many of the enemies from Zone 1 as well.

Certain enemies within this zone, particularly those with yellow or gold colour schemes, will be red in their elite forms, making it easier to tell them apart.

  • Enemies

Enemies

Image Name Behavior

Notes

Red Guard Ion Trooper
  • A Hyper Trooper with lower health 50 armor
  • Replaces regular Hyper Troopers in the Military Bay
ME5 Phaser
  • Phasing effects, invulnerable to most forms of damage until it stops to reload
  • Uses a powerful low-capacity assault rifle type weapon
  • Phasing state can still be damaged by explosions, damage-over-time effects, and certain items such as the Orb of Wind and G87 'Beamer'
  • This is the same enemy as summoned by the Phaser item
  • Elites have higher ammo capacity
  • Rank 2 Elites always fire in bursts of 2, while Rank 3 Elites always fire in bursts of 4
Red Guard Nemesis
  • Uses a powerful and accurate single-shot rifle that reloads quickly; temporarily reduces Healing on hits
  • Fast movement speed
  • Can throw a grenade in the player's direction, dealing high damage in a large area
  • Can periodically self-heal for ~50% of their max health
  • Rank 3 elites fire two shots before reloading instead of one
Red Guard Protector
  • Essentially just a Breach Ceta but orange and fires double the number of projectiles
  • Has strong health regeneration (50/s) and 200 armor
Incinerator
  • Uses a fast-firing firecannon to inflict burning from a long distance
  • High health and 150 armor
  • Prone to causing friendly fire
Rocketeer
  • Fires a large number of dumbfire rockets with wide spread
Bot Airstriker.png
Particle Mortar Drone
  • Large drone that rapidly creates seismic explosions at the player's location
  • When low on health, charges in close in an attempt to harm players with its death explosion
    • Death explosion is larger than most drones, with a radius comparable to that of C-4
  • Ignores non-player characters
Bot Offender.png
B Offender
  • An enemy similar to the Defender, but fires seeker bolts instead
  • Spawns a smaller version of itself when destroyed
Bot redglider.png
Striker-X Glider
  • Stinger drone armed with a rapid-fire laser weapon
Z277 Madness Accelerator
  • High health and 200 armor
  • Armed with two pairs of fast-firing machine guns with splitting rounds
  • Calls in airstrikes (same effect as Air Com item)
  • An exclamation mark (!) will appear above the player upon entering a non-boss room that has this enemy
Saturn 7 Heavy Tank
  • High health and 200 armor
  • Fires high-explosive shells at near-instant speeds
  • Has a laser turret
  • Calls in orbital strikes (similar effect to Beamer item)
  • Only appears in the Military Bay boss encounter
  • Structures

Structures

Image Name Behavior

Notes

H-I Laser Turret
  • Rapidly fires lasers with high accuracy
  • High range

Other[edit | edit source]

Other Enemies

Image Name Behavior Notes
Treasure Roomba
  • Starts a random counter overhead once alerted, then teleports away with a flash grenade effect after a short period of time
  • Drops a chest that contains data + credits if destroyed
  • Rare enemy, has a low chance to appear in any non-boss room
Doomba
  • Charges at players and attempts to explode
  • Upon destruction it causes a highly damaging explosion in a large radius
  • Rare enemy, has a low chance to appear in any non-boss room
  • Explodes on death
Blob Spawner
  • Spawned by the Unstable Mass
  • Can drop pickups
Blob Add
  • Spawned by Blob Spawners
  • Accelerates in movement speed to catch up to the player
  • Deals contact damage
Bot Offenderb.png
Offender Red small 1
  • Spawned by a destroyed B Offender
  • Fires seeker bolts
Offender Red small 2
  • Spawned by a destroyed Offender Red small 1
  • Fires seeker bolts
Heavy Missile X58
  • Spawned by the Last Defender at low health
  • Same behavior as SPDR Explo
  • Can drop pickups

Arena exclusive[edit | edit source]

Enemies

Image Name Behavior Notes
Bot Sawblade.png Razor Bot
  • Large Ball Bot with razor blades
  • Behaves like a Crystal Charger; charges at the player once alerted
Psyonic
  • Spawns psy fields near the player
  • Attacks using a swarm of small explosive homing projectiles or two firecannon shots
    • Prone to self-damage, especially with its explosive attack
Combat Engineer
  • Armed with a metal orb scatter gun, projectiles stun the player briefly
  • Periodically spawns LMG Sentry Turrets
Sentry Turret
  • Spawned by Combat Engineers