Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!


Jump to: navigation, search
Explosives expert with focus on high area damage with Launcher preference. Uses his seismic resonator for chain explosions
core: Pulverize
Explosions refresh 30 shields and 5 health per target hit
Double kills grant 1 armor
Triple kills grant 0.5 health regen
Ultra kills grant 4% scavenging
Weapons reload 25% faster, deal 25% more damage to turrets, and gain 25% increased rate of fire
Ejecting and reloading regenerates 100 shields per second, or 200 for Launchers
level 5
Explosions grant 2 HE-Infusion ammo, each increasing the damage of a weapon shot by 75, and granting the Pulverize Core bonuses
level 10
Activated Grenades activate twice, and all items gain 20% power
Take reduced explosion damage
level 15
Ares GL-16 gains a bonus after 75 kills
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades
level 20
Never take more than 450 damage from a single attack, and gain 75 armor whilst below 30% health
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius
Unlocks Overdrive slot
level 25
Each boss kill grants 10% increased magazine size for all equipped launchers (rounds up to an extra shot at 50%)
Triple or Ultra kills grant a charge for the Resonator
Cosmetic: Energy Orb
Advantages Disadvantages
  • Weapons fire and reload significantly faster
  • Bonuses for explosive weapons and grenade-type items
  • Grants small, but permanent stat increases on multi-kills
  • Cannot take more than 450 damage a hit (at level 20)
  • Reliant on explosions/explosive weapons and multi-kills

Memory Modules[edit | edit source]

Status Extender
All user affecting positive and negative status effects last [30%] longer and status effects don't deal damage below 25% health.
Forged by Fire
Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.

All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
Taking health damage over 50 has a [25%] chance of granting 200 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
All ammo regeneration effects are amplified by [35%].

Picking up ammo grants slight ammo regeneration for [15] seconds.
Inner Fire
Grants [20] health regeneration while in combat for a maximum of 10 seconds.

Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.

Item activations have a [2%] chance of resetting running cooldowns of all items.
Items cool down [25%] faster and weapons eject up to [35%] faster if heat is over 40.

Increases movement speed by 30.
Elemental Power
All inflicted slow, poison, fire, or bleed effects last [25%] longer (radiation deals more damage).

All effects applied by shots have a [15%] chance to have triple strength.
Take [15%] increased damage under 50 Heat and deal [15%] more damage when over 50 heat.

Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
The first recycled item grants a replacement of the same rarity and [2] Plating.

Passively increases recycling gain by [35%].
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [30%].

Increases dodge chance by 5%.
Sun Rising
Every 300 Heat produced passively increase burn and crit damage by 1%.

Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
Picking up Powerups heals for [10%] missing health and all powerups last [3] seconds longer (Powerups always last longer depending on how fast they were picked up).

Notes[edit | edit source]

Tips[edit | edit source]

Trivia[edit | edit source]