Demolisher

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Demolisher
Class-Demolisher.png
Explosives expert with focus on high area damage with Launcher preference. Uses his seismic resonator for chain explosions
core: HE-AMMO
Explosions grant 1-2 stacks of HE-Infusion ammo, each increasing the damage of the next fired projectile by flat 50 and dealing 20% more damage to turrets and bosses
baseline
Ejecting and reloading refreshes 100 shields per second, this effect is doubled on Launchers
Start with The Ares GL-16 Grenade Launcher
level 5
Reloading is 25% faster

Double kills: Grant +1 HE-Ammo damage
Triple kills: Heal for 100 health
Ultra kills: Grant +4% scavenging

(Adjusted for CO-OP)
level 10
Activated Grenades activate twice, and all items gain 20% power
Take reduced explosion damage
level 15
Gain 7 critical strike chance and explosive weapons criticals benefit from 75% of normal critical strike damage (Default:50%)
Seismic Resonator benefits from critical strikes and gains 10% additional critical chance
level 20
Never take more than 450 damage from a single attack, and gain 75 armor whilst below 30% health
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius
Unlocks Overdrive slot
level 25
Ares GL-16 gains a bonus after 75 kills
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades
prestige
Triple or Ultra kills grant a charge for the Resonator
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 5 increased maximum spare ammo.

Doubled effect for party members in coop
insanity
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode


HE bullets gain 10 more maximum charges and each 10th grants 30% increased critical chance and damage.

Cosmetic only: Glow Aura
Advantages Disadvantages
  • Weapons fire and reload significantly faster
  • Bonuses for explosive weapons and grenade-type items
  • Grants small, but permanent stat increases on multi-kills
  • Cannot take more than 450 damage a hit (at level 20)
  • Reliant on explosions/explosive weapons and multi-kills

Memory Modules[edit | edit source]

Status Extender
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All user affecting positive and negative status effects last [35%] longer and status effects don't deal damage below 25% health.
Forged by Fire
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Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Grenadier
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Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.

All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
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Taking health damage over 50 has a [25%] chance of granting 50 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
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Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
Multiply
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All ammo regeneration effects are amplified by [35%].

Picking up ammo grants slight ammo regeneration for [20] seconds.
Inner Fire
Inner-Fire.png
Grants [20] health regeneration while in combat for a maximum of 10 seconds.

Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Focus
Focus.png
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
Drone-Mod.png
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.

Item activations have a [2%] chance of resetting running cooldowns of all items.
Overdrive
Overdrive.png
Items cool down [35%] faster and weapons eject up to [35%] faster if heat is over 40.

Increases movement speed by 30.
Elemental Power
Elemental-Power.png
All inflicted slow, poison, fire, or bleed effects last [30%] longer (radiation deals more damage).

All effects applied by shots have a [15%] chance to have triple strength.
Calculated
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Take [15%] increased damage under 50 Heat and deal [25%] more damage when over 50 heat.

Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
Transmutate
Transmutate.png
The first recycled item grants a replacement of the same rarity and [2] Plating.

Passively increases recycling gain by [35%].
Unceasing
Unceasing.png
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [30%].

Increases dodge chance by 5%.
Sun Rising
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Every 300 Heat produced passively increase burn and crit damage by 1%.

Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
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Picking up Powerups heals for [10%] missing health and all powerups last [4] seconds longer (Powerups always last longer depending on how fast they were picked up).


Notes[edit | edit source]

Tips[edit | edit source]

  • The Acid Grenade counts as an explosion for the purposes of triggering the Seismic Resonator. The Missile Drone makes an excellent companion for the same reasons.

Trivia[edit | edit source]