Curses

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Curses are a permanent change within a run to the player character that may contain both downsides and upsides. Curses can be gained a variety of ways, the most common of which being from the Sacrifice Shrine or Cursed Chests. Curses can be cleansed by achieving the maximum number of stacks with the Devil's Dice Passive Item or by praying at Sacrifice Shrines.

Most of the Costs and Benefits below affect Character Statistics, and do so significantly. Effects obtained via curses can be sometimes be stacked as well.

Certain Curses will appear as an icon in the player's HUD when applied:

Curse.png


Shrine Curses[edit | edit source]

Curses that are obtained via the Sacrifice Shrine. Usually provide both positive and negative attributes, and are chosen at will by the player. All shrine effects have a chance to grant the Blood Rite Item (Prayer grants a reduced chance).

Curse Cost Benefit Notes
Prayer None Chance to lift a curse and/or grant a single long-lasting buff (Usually 1 minute) and/or grant Data.
Curse of the Flesh "Weakness" - Decreases maximum health by half. "Avarice" - Increases currency gain
Curse of the Lethargic Decreases Dodge, Movement speed, reload and ejection speed. Increases Luck.
Curse of the Wicked "Vulnerable" - Decreases Damage Absorb "Empowered" - Increases damage output
Curse of the Ignorant "Dulled" - Currency reduced by 50 "Resilient" - Increases Damage Absorb
  • Can stack
  • Can cause Currency to become a negative value if used multiple times
Curse of the Partisan "Ransom" - Increases damage taken by 50% Increased Maximum Shield by 250 and removes curse
Tribute of Flesh "A Second Chance" - Decreases Maximum Health by 250 or 150 Refills Health and ammo, grants 2 Weapon Upgrade Kits and 2 vial charges
Tribute of Copper "Offer Accepted" - Consumes up to 666 Credits Refills Health and Ammo Consumes 100 Data from the lab in addition if the tribute is not at least 666 Credits


Other Curses[edit | edit source]

Curses that are obtained outside of using a Sacrifice Shrine. These primarily act as automatic negative debuffs as opposed to the "give and take" nature of Shrine Curses.

Curse Cost Benefit
Cursed Chest

Obtained via opening a Cursed Item or Weapon Chest.

  • Damages player down to 100 hp
  • Permanent 100 Less Shield
  • 10%-15% more damage received
  • Status effects last longer
  • Terror Level increased

Can stack multiple times. All stacks removed on boss kill.

A high level weapon or item, dependent upon the chest.
Cursed Flesh Obtained via dying in a co-op game.
  • Reduces shields
  • Increases damage taken percentage
  • All negative and positive buffs last longer
  • Terror Level increased

Can stack twice. All stacks removed on boss kill.

None
Loop Obtained via Looping.
  • Increases damage received
  • Healing reduced
  • Heath capped to 1000
  • Movement speed reduced
  • Terror Level increased

One instance is gained every loop level. Cannot be removed.

None