Attachments

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Attachments can be gained by using Weapon Upgrade Kits; up to four can be attached to a single weapon.

Using a Weapon Upgrade Kit gives a choice of 3 or more randomly-selected Attachments for the currently equipped weapon, along with a small boost to its damage (+5%). Attachments with a gold color are rare attachments, which have a low chance to appear as an additional choice in the given selection.

Ammo TP
Ammo-TP.png
15% chance to not consume ammo in the magazine. Scales with luck.
Backup
Backup.png
Increases the maximum amount of spare ammo by 40% and grants slightly faster ejection speed. Also increases ammo gain for the weapon by 20%.
Backup Printer
Backup-Printer.png
Prints spare ammo (15% of magazine size rounded up) for every 50 heat generated. Production then consumes 10 heat.
Barebone Allocator
Barebone-Allocator.png
Losing shields (or health if no shield) grants ammo regeneration for a duration. Multiple instances can stack.
Digitalizer
Digitalizer.png
Bullets are directed towards the recoil center, increasing overall accuracy and precision. (Bullets have a high chance of choosing a more accurate trajectory)
Dynamic Reflector
Dynamic-Reflector.png
Bullets always ricochet from surfaces or gain one additional bounce. Adds 10 armor penetration.
H-P Laser
H-P-Laser.png
Adds an aiming laser. Grants movement stabilization and passively reduces weapon deviation.
Hair Trigger
Hair-Trigger.png
Burst/Full-auto weapons: Turns the weapon semi-automatic and grants a +20% damage boost.
Semi-Auto weapons: Turns the weapon fully automatic.
Hyper Accelerator
Hyper-Accelerator.png
Adds full bullet enemy penetration or increases penetration damage. Increases bullet velocity.
Impact CPU
Impact-CPU.png
Increases damage to structures and props by 25%, and reduces enemy health regeneration by 50%.
Last Straw
Last-Straw.png
Last shot in the magazine deals increased damage and inflicts either stun or burn (for each projectile); damage scales with magazine size.
Muzzle Compensator
Muzzle Compensator.png
Increases damage by 15%, but also increases deviation by 3° and recoil by 10%.
Offload Cycler Ultra
Offload-Cycler-Ultra.png
Burst fire weapons: Fully removes burst delay.
Semi/Full-Auto weapons: Increases firerate by 40%.
Power Link 4x4 Pin
Power-Link-4x4-Pin.png
Grants a random bonus for a few seconds on successful active reload.
Reducer
Reducer.png
Kills reduce running cooldowns for items by 1 second and decreases weapon deviation by 3°.
Reload Vent
Reload-Vent.png
On ejecting, vent heat and return unspent ammunition to reserve. Passively reduces heat generation by 10%.
Short Magazine Spring
Short-Magazine-Spring.png
Increases magazine capacity by 30% rounded up. Can only be reloaded when empty.
Silver Bullet Alloy
Silver-Bullet-Alloy.png
Increases damage against Elite enemies and Bosses by 2% for each 100 maximum health and bullets take down one additional plating.
Tac Grip
Tac-Grip.png
Reduces recoil by 20% and deviation by 5° when standing still, but the effect is inactive while moving. Reduces recoil by 5% passively.
Caliber Reduction
Caliber Reduction.png
Reduces caliber usage or mAH cell. Reduces deviation and recoil, improves recoil control and increases magazine size at 15% damage cost
Titanium Rifling
Titanium-Rifling.png
Removes damage falloff over distance or increases distance damage increase. Increases maximum travel distance.
Twin Link
Twin-Link.png
12% chance to fire an extra projectile with slightly increased deviation at no ammo cost.
Vital Data Collector
Vital-Data-Collector.png
Every 4 kills grants +25 max health, until +400 max health has been gained. (64 kills.)
Ammo TP MkII
Ammo-TP-MkII.png
20% chance to not consume ammo in the magazine. Scales with luck.
Cranial Targeting CPU
Cranial-Targeting-CPU.png
Deal 100% increased headshot damage but lose 30% damage overall, powering the device costs 10 shields per shot.
Directional Disperser
Directional-Disperser.png
Converts the weapon for run-and-gun use, strongly increasing deviation, movement stability, and damage. (+20% damage, +20% firerate, -30% recoil and +25-30° deviation.)
Eternium Amalgam
Eternium-Amalgam.png
Replaces vital weapon parts with a heavy Eternium metal mixture, strongly increasing weapon performance (+25% damage, +20% firerate, -10% recoil and -3° deviation) but reduces movement speed nearly to a halt when held.
Eraser Cell
Eraser-Cell.png
Enemies killed whilst holding the weapon spawn red orbs that each grant 2 ammo directly to the non-empty magazine, 50 shield, and 5 heat.
Hotswap
Hotswap.png
Unlocks all ammo types for all weapons and allows switching of ammo types without ejecting first. Switching ammo types generates 15 heat.
Super Heavy Compound
Super-Heavy-Compound.png
Bullets are extremely heavy, deal 40% more damage but slightly reduce movement speed and have 30% reduced range with strong damage falloff over distance.
Tri-Bolt-Carrier
Tri-Bolt-Carrier.png
Decreases firerate and damage by 20% but fires 2 additional pellets per shot, pulling from the magazine. Increases deviation by 30%, recoil by 10% and minimum heat by 10. Even if the magazine has fewer than 3 bullets, it will still fire 3 shots.
Multiplier
Multiplier.png
40% chance to gain double ammo from pickups. Switches the weapon to a rapid fire 5-round burst, increases firerate by 25%. Burst weapons gain 3 extra shots per burst.
Lucky Dangle
Lucky-Dangle.png
Kills grant permanent +0.25 luck, stacking up to 400 times. 5% chance to deal 200% damage, can crit.
Wormhole Mags
Wormhole-Mags.png
Increases magazine size by 30%. Headshots return 1 ammo directly to spare ammo.

Notes[edit | edit source]

  • Twin Link increases weapon recoil by 5 when triggered, regardless of the weapon's individual values.
  • Twin Link will double pellet count for shotguns and weapons that shoot more than one projectile at once. This also goes for the Twin Link item.
    • Tri-Bolt-Carrier, however, will only add 2 projectiles per shot regardless of initial projectile count.

Trivia[edit | edit source]

The digital screen on the Digitalizer upgrade displays the word 'SHRIKE', the screen name of one of the developers.