Assassin

From SYNTHETIK Wiki
Jump to: navigation, search
Assassin
Class-Assassin.png
Attacks from the shadows. His hidden blade does high damage from behind. Uses smoke grenades
core: Professional
Every third projectile deals 150 extra damage and heals for 10 health, bonuses stack with each third hit
Taking damage or missing 5 shots resets stacks
baseline
Gain 15% dodge chance, and you cannot take more than 350 damage from a single attack, but shield strength is reduced

Dropping below 25% health releases a smoke cloud, 60 second cooldown
level 5
Deal 15% more damage with Pistols, SMGs, Critical Hits, and Headshots

All weapons gain 5° reduced deviation
level 10
Dagger applies 10 acid damage per second over 6 seconds for each "Core: Professional" stack, and adds 3 stacks

Deal 20% more damage to Elites, and gain 1 Plating per Elite kill.
level 15
Dagger Backstab kills grant a tiny speed boost and steal 8-15 credits with a small chance for 10x the amount.

Chests open when stealthed and enemies are around grants a damage boost and 1-500 credits
level 20
Dodging refunds one bullet and going into stealth reloads half the current magazine

Smoke cloud from low health can now trigger when dropping below 50% health, using a separate cooldown
Unlocks Overdrive slot
level 25
All Acid, Bleeding, and Stun ammo types trigger 40% more often, deal more damage, and last longer

The Core damage bonus can critically hit, using your standard strike and damage values
prestige
Frontal hits while in smokescreen don't put the knife on cooldown
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 3% dodge chance

Doubled effect for party members in coop
insanity
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode


Umbra adaptive cloak also spawns an exploding decoy when used

Cosmetic only: Glow Aura
Advantages Disadvantages
  • Umbra Adaptive Cloak starting item can be used to avoid detection or quickly get out of fights
  • Scoundrel's Dagger starting item heals on hit and provides Professional core stacks (at level 10)
  • Bonuses to Pistols and SMGs, and special ammo types, and all weapons become more accurate
  • High starting Dodge stat
  • Potential for massive credits gain (at level 15)
  • Cannot take more than 350 damage from a single hit
  • Low max shield
  • Slightly lower base health
  • Professional core requires consistent hits without taking damage
  • Scoundrel's Dagger consumes shield for every use

Memory Modules[edit | edit source]

Head Hunter
Head-Hunter.png
Headshots have a [50%] chance of refunding 1 bullets to spare ammo and refresh [10%] of missing shields.

Damage over 300 doubles the effect, Shotguns excluded.
Switch Position
Switch-Position.png
Ejecting a weapon grants a [60%] damage reduction and movement speed for [2] seconds.

5 seconds cooldown.
Evasive Maneuvers
Evasive-Maneuvers.png
Increases dodge chance by [10%].

Dodging triggers a minor dash and replenishes one bullet in the current magazine.
Backstab
Backstab.png
Attacking out of combat deals additional [5%] damage for each second being out of combat.

Exiting a teleporter or beginning a wave grants stealth for [7] seconds.
Shadow Dance
Backstab.png
Grants [3] dodge chance and [7%] increased healing for each 3 seconds of being infight, stacks 3 times - resets on taking damage.
Discipline
Discipline.png
Standing still quickly diminishes shield regeneration delay and heat. Increases maximum health by 100.
Keeping Distance
Keeping-Distance.png
When no enemy is within 600 range, gain [25%] increased firerate and [15] increased armor damage absorbtion.
Perfection
Perfection.png
Every 5 inflicted Headshots passively increase critical strike chance and critical damage by 1% and heals for [20%] missing health.

Crit bonuses stack up to [10] times.
DMR Conversion
DMR-Conversion.png
Found weapons with magazine sizes from [10]-[20] are modified to semi-automatic, with increased damage and reduced firerate.
Power Tuning
Power-Tuning.png
Increases Headshot damage and running ammo regeneration by [35%] if weapon heat is below 30.

Passively Increases weapon heat generation by [20%].
Freeze
Freeze.png
Standing still while in combat grants [2] seconds of [60%] total damage absorbtion, 10 seconds cooldown.
Keeping Cool
Keeping-Cool.png
Hitting active reload refreshes [75%] of shields, grants a [250] shield buff that lasts 3 seconds and reduces current weapon heat by 10.
Blood Borne
Blood-Borne.png
Grants a [2] second time window after taking damage over 300 to gain the lost health back or even more with weapon lifesteal.

15 seconds cooldown.
Die Hard
Die-Hard.png
While at full health, never take more than 75 health damage - Damage dealt to Rank 1 or 2 Elite enemies is increased by [30%].
Against the Odds
Against-the-Odds.png
Grants [25%] increased maximum Health and heal an additional [7%] of maximum health each healing instance over 100 HP but take an additional 10% damage.


Notes[edit | edit source]

Tips[edit | edit source]

Trivia[edit | edit source]